A Tale of Survival

A Tale of Survival


A Tale of Survival (ATOS) is open world survival based RPG. The game features a completely randomly generated open world to explore, crafting, survival based game play and resource gathering. Stranded and alone you must harvest the materials from the land around you to survive!


Features -

* Randomly generated, unique open world to explore
* Craft weapons, clothing and tools
* Dungeons to discover and explore
* Lots of enemy variety!
* Permanent death
* Fight deadly monsters
* Manage your hunger and warmth to stay alive
* Original soundtrack - Credits to our composer - http://www.allhandsburythedead.co.uk/
* Fishing, mining and lots more..


A Tale of Survival is constantly being updated with new features, optimisations and game-play elements. Do you have an idea for the game? Send it to us using the email bellow!

------------------------------------------------------

Latest version - 1.1.76 -

-----------------------------------------------------

Fixed bug where some updates would cause random objects to appear onscreen and essentially ruin the games save data.
Added more fall-back functionality to save game data to ‘adapt’ after an update to the new files
Added new death sound!
Improved hit-boxes of all resources, map items and objects
Added several new icons for achievements
Fixed bug with torch fire not lighting on equip
Added dynamic shadowing to resources at night
Fixed bug when picking up some ground items that would activate the resource description box
Added sounds when opening and closing some interface items
Resources no longer automatically interact when clicked
Fixed bug with interact button sometimes creating multiple instances of a single action
Fixed small memory leak with enemy search script
Added a brand new click-based targeting system with priority queues and depth sort-find functionality
Re-designed the interactions buttons GUI layout to not obstruct the players view
Fishing now uses energy
Fixed bug when fishing that caught items were not dropped to the ground
Fishing now has a random change of catching some rare and useful items
Added sound when a bite it taken on a fishing line
Fishing line no longer draws above the lighting making it harder to fish at night
Equipment data is now saved temporarily to prevent any data loss
Fixed bug where the player could potentially get stuck in an animation loop
Fixed graphical glitch with exit button
Fixed bug with map details sometimes changing when loading a previous save
Inspecting an unbuilt object now displays the items required to finish building it
Lava now does continuous damage when standing on it
Fixed some stacking issues related to the hotbar and textbox/interaction buttons
Added brand new method of transportation, the raft!
Added new environmental detection system to object placement as-well as several new error prompts
Added water depth detection to water found in caves
Lava now has a random chance of spawning in dungeons and caves
Fixed graphical glitch with corners of water tile
Re-worked water graphics

Read the full patch notes here - http://www.dynamiczero.com/tale-survival-version-1-1-76-patch-notes/

----------------------------------------

- version - 1.1.75 -

--- http://www.dynamiczero.com/tale-survival-version-1-74-patch-notes/

- version - 1.1.73 -

--- http://www.dynamiczero.com/atos-patch-notes-15/

- version - 1.1.70 -

--- http://www.dynamiczero.com/atos-patch-notes-14/

- version - 1.1.67 -

--- http://www.dynamiczero.com/atos-patch-notes-13/

- version - 1.1.60 -

--- http://www.dynamiczero.com/atos-patch-notes-12/

- version - 1.1.55 -

--- http://www.dynamiczero.com/atos-patch-notes-11/

- version - 1.1.51 -

--- http://www.dynamiczero.com/atos-patch-notes-10/

----------------------------------------------------------------------------

Find all the patch notes on our official website - http://www.dynamiczero.com/

----------------------------------------------------------------------------

Recent changes:
- Version 1.1.77 (16-7-14) -

• Added rafts, cliffs, waterfalls and greater dungeon variety
• Added new dynamic lighting with sources
• Add several new details including lillys, flowers and rocks
• Expanded fishing greatly
• Improved hit boxes across the board
• Crafting wooden plank now makes two planks instead of one
• Fixed some auto-tiling bugs

Find the full patch notes here -

http://www.dynamiczero.com/tale-survival-version-1-1-76-patch-notes/

Thank-you for your continued support!
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$1.66
70
3.5
User ratings
781
Installs
5,000+
Concerns
0
File size
25260 kb
Screenshots
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About A Tale of Survival
A Tale of Survival (ATOS) is open world survival based RPG. The game features a completely randomly generated open world to explore, crafting, survival based game play and resource gathering. Stranded and alone you must harvest the materials from the land around you to survive!


Features -

* Randomly generated, unique open world to explore
* Craft weapons, clothing and tools
* Dungeons to discover and explore
* Lots of enemy variety!
* Permanent death
* Fight deadly monsters
* Manage your hunger and warmth to stay alive
* Original soundtrack - Credits to our composer - http://www.allhandsburythedead.co.uk/
* Fishing, mining and lots more..


A Tale of Survival is constantly being updated with new features, optimisations and game-play elements. Do you have an idea for the game? Send it to us using the email bellow!

------------------------------------------------------

Latest version - 1.1.76 -

-----------------------------------------------------

Fixed bug where some updates would cause random objects to appear onscreen and essentially ruin the games save data.
Added more fall-back functionality to save game data to ‘adapt’ after an update to the new files
Added new death sound!
Improved hit-boxes of all resources, map items and objects
Added several new icons for achievements
Fixed bug with torch fire not lighting on equip
Added dynamic shadowing to resources at night
Fixed bug when picking up some ground items that would activate the resource description box
Added sounds when opening and closing some interface items
Resources no longer automatically interact when clicked
Fixed bug with interact button sometimes creating multiple instances of a single action
Fixed small memory leak with enemy search script
Added a brand new click-based targeting system with priority queues and depth sort-find functionality
Re-designed the interactions buttons GUI layout to not obstruct the players view
Fishing now uses energy
Fixed bug when fishing that caught items were not dropped to the ground
Fishing now has a random change of catching some rare and useful items
Added sound when a bite it taken on a fishing line
Fishing line no longer draws above the lighting making it harder to fish at night
Equipment data is now saved temporarily to prevent any data loss
Fixed bug where the player could potentially get stuck in an animation loop
Fixed graphical glitch with exit button
Fixed bug with map details sometimes changing when loading a previous save
Inspecting an unbuilt object now displays the items required to finish building it
Lava now does continuous damage when standing on it
Fixed some stacking issues related to the hotbar and textbox/interaction buttons
Added brand new method of transportation, the raft!
Added new environmental detection system to object placement as-well as several new error prompts
Added water depth detection to water found in caves
Lava now has a random chance of spawning in dungeons and caves
Fixed graphical glitch with corners of water tile
Re-worked water graphics

Read the full patch notes here - http://www.dynamiczero.com/tale-survival-version-1-1-76-patch-notes/

----------------------------------------

- version - 1.1.75 -

--- http://www.dynamiczero.com/tale-survival-version-1-74-patch-notes/

- version - 1.1.73 -

--- http://www.dynamiczero.com/atos-patch-notes-15/

- version - 1.1.70 -

--- http://www.dynamiczero.com/atos-patch-notes-14/

- version - 1.1.67 -

--- http://www.dynamiczero.com/atos-patch-notes-13/

- version - 1.1.60 -

--- http://www.dynamiczero.com/atos-patch-notes-12/

- version - 1.1.55 -

--- http://www.dynamiczero.com/atos-patch-notes-11/

- version - 1.1.51 -

--- http://www.dynamiczero.com/atos-patch-notes-10/

----------------------------------------------------------------------------

Find all the patch notes on our official website - http://www.dynamiczero.com/

----------------------------------------------------------------------------

Recent changes:
- Version 1.1.77 (16-7-14) -

• Added rafts, cliffs, waterfalls and greater dungeon variety
• Added new dynamic lighting with sources
• Add several new details including lillys, flowers and rocks
• Expanded fishing greatly
• Improved hit boxes across the board
• Crafting wooden plank now makes two planks instead of one
• Fixed some auto-tiling bugs

Find the full patch notes here -

http://www.dynamiczero.com/tale-survival-version-1-1-76-patch-notes/

Thank-you for your continued support!

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User reviews of A Tale of Survival
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Android Market Comments
A Google User
22 hours ago
Almost playable Crashes on almost everything. Great concept. Would make a great game after a LOT of polishing.
A Google User
Monday 9:04 AM
Coal? Please help!!! Where can i find coal??
A Google User
4 days ago
I won't get a refund but... I hope work continues on this. The tutorial is horrible. At least show the player how to start a fire. Character walks too slow and I find the directional joystick disappears when I did not release pressure.
A Google User
4 days ago
Awesome Fun game and great active developers! Well worth $
A Google User
6 days ago
---~~~* A Mataeus Review *~~~--- Shaping up nicely! Still a wee bit rough around the edges, but is actively developed and is getting better over time. Not an easy game, but gets easier once you figure out the best way to survive... Which is kind of the point. Only thing missing? I'd like to be able to build a shelter! One story, where the roof disappears when you enter it so you can see what you're doing. A fence is the only option at the moment. Having said that, camping out at night is great fun :-)