Conflicts: American Civil War is a highly rated turn based strategy game set on the Southwest North America during the American Civil War.
You are in the command of the Confederate armies during the American Civil War. The object of the game is to conquer the Union or at least hold on to as much area as possible until the year 1866. To have a chance to seize the top spot in the Hall of Fame you need to skillfully encircle scores of Union units, while trying to deal with the meager Confederate resources.
The game is over if:
+ Either side controls all the cities, or
+ The year 1866 begins.
+ Two game modes:
(1) NORMAL MODE: All the resources go to the resource pool automatically (quick & easy).
(2) SUPPLY MODE: You manually transport ammo to attacking units, and gold to major cities (requires more planning).
+ Competitive: Measure your skills against others fighting for the Hall of Fame top spots.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Experienced units learn new skills, like improved attack or defence performance, ability to cross rivers without losing move points.
+ Challenging: Crush your enemy quickly and earn the bragging rights on the forum.
+ Historical accuracy: Campaign mirrors the historical setup.
+ Supports casual play: Easy to pick up, leave off, continue later.
+ Settings: Various options are available to alter the look of the gaming experience: Switch between terrain themes, change difficulty level, choose icon set for units (NATO or REAL) and cities (Round, Shield, or Square), decide what is drawn on the map, change font and hexagon sizes.
+ Inexpensive: An entire war for the price of a coffee!
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
To get a sense of how Conflicts: American Civil War works, try out the free 20-turn version -- http://bit.ly/1jUzgrO
Answer the call of duty and join Conflict series on Facebook or Google Plus!
+ http://on.fb.me/wsC2QV (FB)
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Join your fellow strategy gamers in turning the tide of the American Civil War!
Conflict-Series has offered highly rated Android-only strategy games since 2011. The campaigns are based on the time-tested gaming elements you are familiar with from both the classic PC war games and legendary strategy board games. I also want to thank the fans for all the well thought-out suggestions over the years which have allowed campaigns to improve at a much higher rate than what any indie developer could dream of. if you have feedback about any game in the Conflict-Series please use email, this way we can have a constructive back and forth conversion without all the limits of the store's comment system. In addition, because I have huge number of projects available on multiple stores, it’s just not very sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if somebody has posted a question somewhere -- just send me an email and I will answer to it as soon as I'm online. Thanks for understanding!
If you have any suggestions, please use email. This way, I can reply and help you better.
+ New purchase: Militia to Regular Infantry
+ Train and River Boat combined into one purchase
+ Setting: Note, shown when you touch enemy unit, can be a row above buttons or floating noteor both
+ Confirmation for moving unit back to where it came from
+ If river hidden under units it is drawn over units with a thin line
+ Only multiple negative MPs are reported
+ Play-menu tweaks
+ HOF cleanup