Conflicts: American Civil War is a highly rated turn based strategy game which takes place on the Southwest North America during the American Civil War.
You are in the command of the Confederate armies during the American Civil War. The object of the game is to conquer the Union or at least hold on to as much area as possible until the year 1866. To have a chance to seize the top spot in the Hall of Fame you need to skillfully encircle scores of Union units, while trying to deal with the meager Confederate resources.
The game is over if:
+ Either side controls all the cities, or
+ The year 1866 begins.
+ Two game modes:
(1) NORMAL MODE: All the resources go to the resource pool automatically (quick & easy).
(2) SUPPLY MODE: You manually transport ammo to attacking units, and gold to major cities (requires more planning).
+ Competitive: Measure your skills against others fighting for the Hall of Fame top spots.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Experienced units learn new skills, like improved attack or defence performance, ability to cross rivers without losing move points.
+ Challenging: Crush your enemy quickly and earn the bragging rights on the forum.
+ Historical accuracy: Campaign mirrors the historical setup.
+ Supports casual play: Easy to pick up, leave off, continue later.
+ Settings: Various options are available to alter the look of the gaming experience: Switch between terrain themes, change difficulty level, choose icon set for units (NATO or REAL), decide what is drawn on the map, change font and hexagon sizes.
+ Inexpensive: An entire war for the price of a coffee!
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
To get a sense of how Conflicts: American Civil War works, try out the 15-turn DEMO version -- http://bit.ly/1jUzgrO
Answer the call of duty and join Conflict series on Facebook or Google Plus!
+ http://on.fb.me/wsC2QV (FB)
+ http://bit.ly/GHHGU1 (G+)
Join your fellow strategy gamers in turning the tide of the American Civil War!
The list below includes the permissions requested and the reasons for their use.
+ Internet: To fetch Hall of Fame data from a server.
+ Network State: To determine whether or not you are connected to the internet so the game doesn't crash while trying to connect.
+ Control Vibrator: To vibrate the phone during the battles (visit settings to turn the feature OFF or alter its behaviour).
If you have any suggestions, please use email. This way, I can reply and help you better.
+ Unit icons: Added patterns & color changes
+ New out-of-supply damage formula
+ Red RE marker: Encircled unit
+ Green RE marker: Unit is resting
+ Entrenchment can be occupied by another unit
+ Revamped river crossing cost
+ New resources: Boats & Call for Support
+ Red FA marker: Unit has high fatigue
+ Green MO marker: Unit in mountains
+ Setting: Darken damaged units
+ HOF cleanup