Conflicts: American Revolutionary War is a turn based strategy game which takes place on the American East Coast.
You are in command of the ragtag US armies during the American Revolutionary War 1775-1783. The object of the game is to fight off British forces and control enough cities to be able to claim independence. Events threatening the Colonies include raids by Iroquois warriors, uprisings by royalist units, and Hessians and British forces landing on your shores.
Cities provide supply to units, while Plantations provide Gold which is needed for various purchases. New militia units can be formed from Minutemen locations still at your control. Any attacking unit needs to be located nearby a movable Ammo Depot, which can be created from Armories.
+ Economy & Production: You decide how to use the meager resources at your disposal: Build roads, form more units, pacify restless elements, upgrade militia to cavalry or regular infantry, etc.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Supports casual play: Easy to pick up, leave off, continue later.
+ Experienced units learn new skills, like improved attack or defense performance, extra move points, damage resistance, etc.
+ Settings: Various options are available to alter the look of the gaming experience: Switch between terrain themes, change difficulty level, choose icon set for units (NATO or REAL), decide what is drawn on the map, change font and hexagon sizes.
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
To get a sense of how Conflicts: American Revolutionary War works, try out 10-turn DEMO version-- http://bit.ly/1gEpr0t
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The list below includes the permissions requested and the reasons for their use.
+ Internet: To fetch Hall of Fame data from a server.
+ Network State: To see if you are online so the game doesn't crash while trying to connect to Hall of Fame database.
+ Control Vibrator: To vibrate the phone during the battles.
If you have any suggestions, please use email. This way, I can reply and help you better.
+ Setting: Old Styled map
+ New way to handle crash reports
+ Some resources in stock at the start of the war
+ Setting: Turn Skills ON/OFF
+ Graphic optimizations
+ Unit icons: Patterns, brightness tweaks
+ New resource: Boats
+ New river crossing cost
+ Call for Support replaces Crisis
+ New resource: +1 HP for regular infantry
+ Setting: Darken damaged units
+ Added Forests
+ HOF cleanup