Conflicts: American Revolutionary War is a turn based strategy game set on the American East Coast.
You are in command of the ragtag US armies during the American Revolutionary War 1775-1783. The object of the game is to fight off British forces and control enough cities to be able to claim independence. Events threatening the Colonies include raids by Iroquois warriors, uprisings by royalist units, and Hessians and British forces landing on your shores.
Cities provide supply to units, while Plantations provide Gold which is needed for various purchases. New militia units can be formed from Minutemen locations still at your control. Any attacking unit needs to be located nearby a movable Ammo Depot, which can be created from Armories.
+ Economy & Production: You decide how to use the meager resources at your disposal: Build roads, form more units, pacify restless elements, upgrade militia to cavalry or regular infantry, etc.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Supports casual play: Easy to pick up, leave off, continue later.
+ Experienced units learn new skills, like improved attack or defense performance, extra move points, damage resistance, etc.
+ Settings: Various options are available to alter the look of the gaming experience: Switch between terrain themes, change difficulty level, choose icon set for units (NATO or REAL) and cities (Round, Shield, or Square), decide what is drawn on the map, change font and hexagon sizes.
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
To get a sense of how Conflicts: American Revolutionary War works, try out free 20-turn version at http://bit.ly/1gEpr0t
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Conflict-Series has offered highly rated Android-only strategy games since 2011. The campaigns are based on the time-tested gaming elements you are familiar with from both the classic PC war games and legendary strategy board games. I also want to thank the fans for all the well thought-out suggestions over the years which have allowed campaigns to improve at a much higher rate than what any indie developer could dream of. if you have feedback about any game in the Conflict-Series please use email, this way we can have a constructive back and forth conversion without all the limits of the store's comment system. In addition, because I have huge number of projects available on multiple stores, it’s just not very sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if somebody has posted a question somewhere -- just send me an email and I will answer to it as soon as I'm online. Thanks for understanding!
If you have any suggestions, please use email. This way, I can reply and help you better.
+ Setting: Note, shown when you touch enemy unit, can be a row above buttons, floating Android toast notification or both
+ If river hidden under units it is drawn over units with a thin line
+ Setting: Intensity of the red in enemy area
+ Setting: Confirmation for moving unit back
+ Setting: Enemy area marked with flags
+ Graphic optimizations
+ 27 new quotations
+ New Forest icon
+ Play-menu edit