Antikythera Simulation

Antikythera Simulation


The Antikythera Mechanism is a small device constructed in ancient Greece around 150BC and it was mainly used for accurate astronomical measurements.
It's complexity -comparable to that of a 19th century swiss clock- is admired by historians and scientists and it is often called as "mankind's first computer".

"Antikythera Simulation" is an open source, interactive 3D simulation drawn with OpenGLES of the 2 best known models of the Antikythera Mechanism as developed by scientists, and in the same time a showcase of the capabilities of your android powered handset!
These versions are preliminary ones, without much attention to the relative gear diameters or vertical positions. However, the tooth count of the gears and the operation are accurate.

Make yourself familiar with your own history and the astonishing sophistication of this ancient device while pushing your android's Graphics Processing Unit to the edge!
Touch-pan, rotate and pinch zoom in the 3D model and let hardware acceleration do the rest.
Check how many frames per second your android can render.
It looks best on high-end devices. Tablets supported.
There is also a brief explanation and history note in the "about" section.

* No permissions required, open-source, no ads, totally free and hopefully bug-free
:)

You may find the project's source code at github:
https://github.com/fivasim/Antikythera-Simulation

Thanks!!!


version 0.97:
* Supported by all android versions above 1.6. (Multitouch not available in android < 2.0)
* Open source
* Apps2SD
* Hardware acceleration with OpenGLES
* Minimal memory usage

Recent changes:
-Added a button to easily switch between pan and rotate modes.
-Open-sourced the project. You may find the source code at github (direct link in app description)
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Free
90
4.5
User ratings
153
Installs
10,000+
Concerns
0
File size
533 kb
Screenshots
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About Antikythera Simulation
The Antikythera Mechanism is a small device constructed in ancient Greece around 150BC and it was mainly used for accurate astronomical measurements.
It's complexity -comparable to that of a 19th century swiss clock- is admired by historians and scientists and it is often called as "mankind's first computer".

"Antikythera Simulation" is an open source, interactive 3D simulation drawn with OpenGLES of the 2 best known models of the Antikythera Mechanism as developed by scientists, and in the same time a showcase of the capabilities of your android powered handset!
These versions are preliminary ones, without much attention to the relative gear diameters or vertical positions. However, the tooth count of the gears and the operation are accurate.

Make yourself familiar with your own history and the astonishing sophistication of this ancient device while pushing your android's Graphics Processing Unit to the edge!
Touch-pan, rotate and pinch zoom in the 3D model and let hardware acceleration do the rest.
Check how many frames per second your android can render.
It looks best on high-end devices. Tablets supported.
There is also a brief explanation and history note in the "about" section.

* No permissions required, open-source, no ads, totally free and hopefully bug-free
:)

You may find the project's source code at github:
https://github.com/fivasim/Antikythera-Simulation

Thanks!!!


version 0.97:
* Supported by all android versions above 1.6. (Multitouch not available in android < 2.0)
* Open source
* Apps2SD
* Hardware acceleration with OpenGLES
* Minimal memory usage

Recent changes:
-Added a button to easily switch between pan and rotate modes.
-Open-sourced the project. You may find the source code at github (direct link in app description)

User reviews of Antikythera Simulation
Write the first review for this app!
Android Market Comments
A Google User
Oct 19, 2014
Cool And educational!
A Google User
Oct 12, 2014
Πολύ καλό! Ευχαριστώ!
A Google User
Jul 21, 2014
Well done
A Google User
Oct 15, 2013
Very cool!
A Google User
Oct 7, 2013
I have a refreshed appreciation for Greece An amazing contemplation, and an amazing execution. Would, of course, be better with shadows, but that might blow up my GPU.