APDE - Android Processing IDE

APDE - Android Processing IDE


APDE (Android Processing Development Environment) is an integrated development environment for creating Processing sketches on your phone/tablet. APDE supports the full edit, compile, and run cycle. You don't need a computer or an SDK to start coding on the go.

APDE is currently in alpha. Lots of things will change in the future and many more features will be added. The app is under active development and you may encounter bugs and issues. If you find a bug or have an issue with using the app, please make sure to report it. If APDE crashes, make sure to submit the stack trace.

APDE requires the following permissions:
- Modify and delete the contents of your USB storage - required to save sketches to the external storage
- Control vibration - required to provide haptic feedback, which can be turned off in Settings

APDE is open source. You can find the source code, an issue tracker, support, and a more detailed explanation of APDE's inner workings on GitHub:

https://github.com/Calsign/APDE

Recent changes:
Version 0.3.3 Alpha
- Large set of examples (must be downloaded)
- Basic Git integration
- Find/replace
- Support all external storage locations
- What's new and about screens
- Java 1.6 compiler compliance
- AAPT build failure fixed
- Library manager crash fixed
- Conway example fixed
- Lots of other bug fixes

Note: This release adds the permissions INTERNET and
ACCESS_NETWORK_STATE that are required for the examples and Git.
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Free
88
4.4
User ratings
721
Installs
10,000+
Concerns
0
File size
13509 kb
Screenshots
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About APDE - Android Processing IDE
APDE (Android Processing Development Environment) is an integrated development environment for creating Processing sketches on your phone/tablet. APDE supports the full edit, compile, and run cycle. You don't need a computer or an SDK to start coding on the go.

APDE is currently in alpha. Lots of things will change in the future and many more features will be added. The app is under active development and you may encounter bugs and issues. If you find a bug or have an issue with using the app, please make sure to report it. If APDE crashes, make sure to submit the stack trace.

APDE requires the following permissions:
- Modify and delete the contents of your USB storage - required to save sketches to the external storage
- Control vibration - required to provide haptic feedback, which can be turned off in Settings

APDE is open source. You can find the source code, an issue tracker, support, and a more detailed explanation of APDE's inner workings on GitHub:

https://github.com/Calsign/APDE

Recent changes:
Version 0.3.3 Alpha
- Large set of examples (must be downloaded)
- Basic Git integration
- Find/replace
- Support all external storage locations
- What's new and about screens
- Java 1.6 compiler compliance
- AAPT build failure fixed
- Library manager crash fixed
- Conway example fixed
- Lots of other bug fixes

Note: This release adds the permissions INTERNET and
ACCESS_NETWORK_STATE that are required for the examples and Git.

Android Market Comments
A Google User
Aug 19, 2015
Works really well Brillant ap for testing processing and running on android. Only one problem.....when pasting code from another source it gets entered as one line, so i have to go through it all with the enter button. Still good though.
A Google User
Aug 6, 2015
Conway Error on S5 glReadBuffer() not available on this hardware
A Google User
Aug 3, 2015
Brilliant little tool I use this regularly. Only one issue - the latest update supposedly fixed 'AAPT build failure', but actually introduced the issue for the first time for me. That aside, when it works it works amazingly. *cough*fixitalreadycalsignlabs*cough*
A Google User
Jul 30, 2015
Great version It's so easy to test out Android mode Processing sketches and actually build signed Android apps using this app. Excellent work.
A Google User
Jul 25, 2015
Awesome that you made it but.. Great work but I just have a small problem. When trying to compile one of the example sketches, Conway, it crashes after I allow it to install the external package. I'm running a Nexus 5 with the latest version of lollipop. The error message is java.lang.runtimeException: GL function glReadBuffer() is not available on this hardware. Any clues?