Artemis Spaceship Bridge Sim

Artemis Spaceship Bridge Sim


Artemis Space Bridge Simulator is a game where you take the role of a bridge officer in a sci-fi capital ship. You ARE your favorite character from your favorite space tv show. "This is Star Trek through the Rock Band filter. You are playing together as if you were on a ship." In other words, the game works best when you gather a group of 6 friends, pretend to be a Starfleet officer, and save the galaxy from the comfort of your computer. To assemble a full bridge crew, you need people to fill these roles: The Captain The Captain is simultaneously the most important member of the crew and the least involved in terms of physical game play. In an ideal setup with a full crew, the Captain doesn't manage any of the bridge stations, instead focusing his/her efforts on monitoring the main screen, prioritizing targets, and timing the interactions of the crew. The Captain needs to maintain order among the crew members so the whole affair doesn't become a shouty mess where you go warping into some bad-guys grill just to immediately eat a dozen photon torpedoes. Helms Officer The helms officer flies the ship, maneuvering in battle for optimal positioning, going to warp/jump when its time to haul ass, and managing the displays for the main screen. Careful helms play is essential for successful battle, helping to get the drop on enemies, avoid fire, and gain target lock. Helms officers also share control of the main screen display and shields. Weapons Officer The weapons officer manages the beams, torpedoes, nukes, mines, and shields for the ship, locking onto targets and blowing them to heck when the Captain commands it. Weapons officers have to prioritize which sort of torpedoes to load into the tubes, with a selection of Mines, Homing Torpedoes, Nukes, and ECM. Weapons requires a good deal of coordination with Helms and Engineering to be successful, setting up the shot and then giving the Weapons systems the power necessary to make it count. Engineering Engineering controls the very beating heart of the Artemis, managing the power systems and usage for the entire ship. If a given system has no power dedicated to it, it doesn't work. Engineering can add more power to something to make it work better, e.g. make the ship turn faster, beams fire faster, etc. Doing this will cause that system to overheat, so engineering manages cooling systems. Engineering also manages the damage control systems, prioritizing ship's repairs when damage is taken in battle. Interaction between engineering, helms, and weapons will make or break any given combat, as a sudden loss of power to steering, weapons, or shields can have drastic consequences, and an extra boost can give you a big advantage over a more powerful ship. Communications Officer The Comms officer can transmit orders to friendly vessels, request a space station build a type of ordnance, and snoop on enemy communications. Comms can also taunt enemy ships, getting them to attack your ship instead of a space station or friendly vessel. Comms can also order them to surrender. Finally, comms can signal RED ALERT! (which doesn't do much aside from blasting a really annoying sound from everyone's console, and making the radar retical turn red) Comms should hit RED ALERT a lot. Science Officer The science officer runs the advanced sensors of the Artemis, detecting and assessing enemy ships as well as finding space anomalies for the Artemis to investigate. Science's ability to scan the shields of enemy ships provides Weapons with vital information need to prioritize targeting, and its ability to find anomalies can grant your ship a much needed power-up when you don't have time to dock with a space station. How many people can play? Each ship has 5 bridge stations and a captain, the server allows for 6 ships. Multiple stations can be controlled per player, but each ship NEEDS at least 2 players (helm and weapons).

Recent changes:
Added 8 new stations, and radically upgraded what stations can do.

There's a new layout option. Deep Strike lets you play a game where only the enemies have stations, and you're all alone against the enemy hordes. In both single and
coop modes, you must destroy all enemy stations to win. In single player mode, you must also destroy all enemy ships.
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$2.99
91
4.6
User ratings
919
Installs
10,000+
Concerns
0
File size
95264 kb
Screenshots
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About Artemis Spaceship Bridge Sim
Artemis Space Bridge Simulator is a game where you take the role of a bridge officer in a sci-fi capital ship. You ARE your favorite character from your favorite space tv show. "This is Star Trek through the Rock Band filter. You are playing together as if you were on a ship." In other words, the game works best when you gather a group of 6 friends, pretend to be a Starfleet officer, and save the galaxy from the comfort of your computer. To assemble a full bridge crew, you need people to fill these roles: The Captain The Captain is simultaneously the most important member of the crew and the least involved in terms of physical game play. In an ideal setup with a full crew, the Captain doesn't manage any of the bridge stations, instead focusing his/her efforts on monitoring the main screen, prioritizing targets, and timing the interactions of the crew. The Captain needs to maintain order among the crew members so the whole affair doesn't become a shouty mess where you go warping into some bad-guys grill just to immediately eat a dozen photon torpedoes. Helms Officer The helms officer flies the ship, maneuvering in battle for optimal positioning, going to warp/jump when its time to haul ass, and managing the displays for the main screen. Careful helms play is essential for successful battle, helping to get the drop on enemies, avoid fire, and gain target lock. Helms officers also share control of the main screen display and shields. Weapons Officer The weapons officer manages the beams, torpedoes, nukes, mines, and shields for the ship, locking onto targets and blowing them to heck when the Captain commands it. Weapons officers have to prioritize which sort of torpedoes to load into the tubes, with a selection of Mines, Homing Torpedoes, Nukes, and ECM. Weapons requires a good deal of coordination with Helms and Engineering to be successful, setting up the shot and then giving the Weapons systems the power necessary to make it count. Engineering Engineering controls the very beating heart of the Artemis, managing the power systems and usage for the entire ship. If a given system has no power dedicated to it, it doesn't work. Engineering can add more power to something to make it work better, e.g. make the ship turn faster, beams fire faster, etc. Doing this will cause that system to overheat, so engineering manages cooling systems. Engineering also manages the damage control systems, prioritizing ship's repairs when damage is taken in battle. Interaction between engineering, helms, and weapons will make or break any given combat, as a sudden loss of power to steering, weapons, or shields can have drastic consequences, and an extra boost can give you a big advantage over a more powerful ship. Communications Officer The Comms officer can transmit orders to friendly vessels, request a space station build a type of ordnance, and snoop on enemy communications. Comms can also taunt enemy ships, getting them to attack your ship instead of a space station or friendly vessel. Comms can also order them to surrender. Finally, comms can signal RED ALERT! (which doesn't do much aside from blasting a really annoying sound from everyone's console, and making the radar retical turn red) Comms should hit RED ALERT a lot. Science Officer The science officer runs the advanced sensors of the Artemis, detecting and assessing enemy ships as well as finding space anomalies for the Artemis to investigate. Science's ability to scan the shields of enemy ships provides Weapons with vital information need to prioritize targeting, and its ability to find anomalies can grant your ship a much needed power-up when you don't have time to dock with a space station. How many people can play? Each ship has 5 bridge stations and a captain, the server allows for 6 ships. Multiple stations can be controlled per player, but each ship NEEDS at least 2 players (helm and weapons).

Recent changes:
Added 8 new stations, and radically upgraded what stations can do.

There's a new layout option. Deep Strike lets you play a game where only the enemies have stations, and you're all alone against the enemy hordes. In both single and
coop modes, you must destroy all enemy stations to win. In single player mode, you must also destroy all enemy ships.

User reviews of Artemis Spaceship Bridge Sim
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Android Market Comments
A Google User
Jan 17, 2015
Tons of fun! (A bit buggy) This game is great with friends! Go out and explore the galaxy and kill things! :) Works great on my phone and 7" tablet, but bombs alot on the Samsung Tab S 10 :(
A Google User
Jan 12, 2015
Has cross-platform multiplayer! I stumbled across the android version of this and thought I'd try it out. I was surprised to find that I could easily connect to the server running on my Windows machine! Each station has multiple screens in the phone layout, so the controls don't feel cramped. It's not ideal, but it's better than having tiny controls that are completely unusable. The tablet layout may be better, but I haven't tested it out yet. I've given the game 4 stars due to the fact that sometimes when you touch near the bottom of the screen, the client restarts, sometimes taking the server down with it. I'm so glad there is a mobile client, because it would be harder to get computers for everyone, especially if there are multiple ships, but it's cake to have everyone install the app!
A Google User
Jan 7, 2015
Need to update My pc does not work with my tablet. I bought this and cannot even use it
A Google User
Jan 5, 2015
Great app... sometimes. Likes to crash. A lot. I've been using it for non essential positions. (observer, captians view, ect..) It seems to be ok in letting the crashed individual back into the game. But I won't use it for an essential player. (like helm or weapons) Also, I've noticed it crashes anytime the device goes to sleep. Perhaps a new permission is in order to keep that from happening. Lastly, some graphics are missing on the app that would be on the main screen, like space stations when docking...
A Google User
Jan 4, 2015
Awesome party game! Played with a group of 8 and had a blast!