Automata

Automata


Design creatures and set them loose in a virtual world to compete for resources against other creatures. Succeed by maintaining a delicate balance of creatures and resources, or set up a population bomb that wipes out everything!

Creatures have attributes based on the color of the cells used to create them.

- Red: The creature will move faster.
- Green: The creature will live longer.
- Blue: The creature can search farther away for food.

After each cell in the creature has eaten food of its color, it will reproduce.

Create a creature by adding cells to the species creator at the bottom of the screen. Tap to add a cell, tap again to change the color of that cell, tap and hold to remove a cell. Try to maintain a balance between your creatures by controlling their evolution so no single food type gets overeaten. If you're successful, the ecosystem will last. If not, all your creatures will go extinct!

This is a fun and classic resource-management and population dynamics simulation, but far simpler in execution than e.g. Simcity, The Sims, Cafeteria Nipponica, or other Kairosoft games. The focus is more on the emergent behavior borne of subtleties in how you design your creatures and how they play off each other. So it is ea sy to learn, difficult to master. Also, while the look-and-feel might remind you of Minesweeper, Tetris, Bejeweled, Drop7 by Zynga, Zookeeper, etc. (because of the grid), it is nothing like those games which are more action-oriented.

The paid version adds four randomized levels, each a different size, and one static level of average size.

Recent changes:
Share your score with your friends!
Add to list
$0.97
88
4.4
User ratings
15
Installs
100+
Concerns
0
File size
159 kb
Screenshots
Screenshot of Automata Screenshot of Automata Screenshot of Automata Screenshot of Automata

About Automata
Design creatures and set them loose in a virtual world to compete for resources against other creatures. Succeed by maintaining a delicate balance of creatures and resources, or set up a population bomb that wipes out everything!

Creatures have attributes based on the color of the cells used to create them.

- Red: The creature will move faster.
- Green: The creature will live longer.
- Blue: The creature can search farther away for food.

After each cell in the creature has eaten food of its color, it will reproduce.

Create a creature by adding cells to the species creator at the bottom of the screen. Tap to add a cell, tap again to change the color of that cell, tap and hold to remove a cell. Try to maintain a balance between your creatures by controlling their evolution so no single food type gets overeaten. If you're successful, the ecosystem will last. If not, all your creatures will go extinct!

This is a fun and classic resource-management and population dynamics simulation, but far simpler in execution than e.g. Simcity, The Sims, Cafeteria Nipponica, or other Kairosoft games. The focus is more on the emergent behavior borne of subtleties in how you design your creatures and how they play off each other. So it is ea sy to learn, difficult to master. Also, while the look-and-feel might remind you of Minesweeper, Tetris, Bejeweled, Drop7 by Zynga, Zookeeper, etc. (because of the grid), it is nothing like those games which are more action-oriented.

The paid version adds four randomized levels, each a different size, and one static level of average size.

Recent changes:
Share your score with your friends!
User reviews of Automata
Write the first review for this app!
Android Market Comments
A Google User
Aug 19, 2012
just watch and think about it I really like this game - thanks for developing it! The best part is that you can just let it run and glance at it every so often and choose if you want to intervene. Or you can just think about what you might want to do differently on the next run. This makes it a good game to leave running on your phone while you work on the computer or watch TV. Part of the fun of the game is trying to figure out the rules for when and how the environment regenerates, so even though you aren't having to make moves, you can still find something interesting. I would be interested in seeing even larger playing fields, perhaps with less frequent or less detailed rendering so you could watch the 'big picture' evolution instead of watching the individual creatures. I'd also be interested in seeing a scoreboard with the count of each creature species. Perhaps even charts showing the number of creatures of each species per time point. Lots of good ways to build on the core game - keep up the good work!
A Google User
Aug 19, 2012
just watch and think about it I really like this game - thanks for developing it! The best part is that you can just let it run and glance at it every so often and choose if you want to intervene. Or you can just think about what you might want to do differently on the next run. This makes it a good game to leave running on your phone while you work on the computer or watch TV. Part of the fun of the game is trying to figure out the rules for when and how the environment regenerates, so even though you aren't having to make moves, you can still find something interesting. I would be interested in seeing even larger playing fields, perhaps with less frequent or less detailed rendering so you could watch the 'big picture' evolution instead of watching the individual creatures. I'd also be interested in seeing a scoreboard with the count of each creature species. Perhaps even charts showing the number of creatures of each species per time point. Lots of good ways to build on the core game - keep up the good work!
A Google User
Jun 30, 2012
mesmerizing... but I wish there was more of a game here. what's missi: a way to save, a way to fast forward (otherwise it takes forever and the high score doesn't make any sense) much more levels, a better rnd generator (currently it seems that red food will always disappear after a while), more possibilities to create creatures. However: it's fun to observe.
alvi
Jun 30, 2012
mesmerizing... but I wish there was more of a game here. what's missi: a way to save, a way to fast forward (otherwise it takes forever and the high score doesn't make any sense) much more levels, a better rnd generator (currently it seems that red food will always disappear after a while), more possibilities to create creatures. However: it's fun to observe.
A Google User
Apr 14, 2012
My brain hurts But it feels so good.