Conflicts: Battle of the Bulge is a turn based strategy game set on the Western Front during the Second World War.
The historical battle took place in December 1944 in Ardennes, Belgium, where American forces fought against a large German offensive. It was the largest land battle of World War II in which the United States directly participated.
In the game, you are in control of the US armed forces and command American infantry, airborne and armoured divisions. Your first task is to survive the initial German onslaught, known as the Ardennes Offensive, while keeping your divisions in fighting order. After regrouping, you must contain the German attack and prevent the enemy from reaching Brussels, as this would allow them a route to the strategic port city of Antwerp. Once you have stopped the enemy offensive, push back the German units and destroy as many as possible.
The game is over if:
+ Germans reach over 150 Victory Points, or
+ Germans control less than 10 Victory Points.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your skills against others fighting for the Hall of Fame top spots.
+ Experienced units learn new skills, like improved attack or defence performance, ability to cross rivers without losing move points.
+ Challenging: Crush the enemy quickly and earn the bragging rights on the forum.
+ Settings: Various settings are available to alter the look of the gaming experience: Switch between terrain themes, change difficulty level, choose icon set for units (NATO or REAL) and cities (Round, Shield, or Square), decide what is drawn on the map, change font and hexagon sizes.
+ Two Icon Sets: Real or NATO-styled units.
+ Supports casual play: Easy to pick up, leave off, continue later.
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.
+ Historical accuracy: Campaign mirrors the historical setup, and uses the names and locations of the divisions that saw combat during the Battle of the Bulge in World War II.
In order to be a victorious general, it is essential that you learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely a good idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
To get a sense of how Conflicts: Battle of the Bulge works, try out the free 15-turn version http://bit.ly/1bhBCNv
Join your fellow strategy gamers in saving the American forces from the surprise German onslaught!
Conflict-Series has offered highly rated Android-only strategy games since 2011. The campaigns are based on the time-tested gaming elements TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I also want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any indie developer could dream of. if you have feedback about the Conflict-Series please use email, this way we can have a constructive back and forth conversion without all the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not very sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if somebody has posted a question somewhere -- just send me an email and I will answer to it as soon as I'm online. Thanks for understanding!
+ Setting: Red MP marker if MPs under X
+ Change Log: Added some FAQ elements
+ Unifying order of items on certain menus
+ 72 new quotes
+ HOF cleanup
+ Traffic multipliers: Inf=1, Mot=2, Tank=3
+ Example: Inf moving on Mot: 1x2x5=10 points more fatigue, Tank on Mot: 3x2x5=30
+ Some Allied reinforcements arrive a bit earlier
+ Setting: FA marker when fatigue over X
+ Support for Android 6
+ Less effective bombardment in swamp/forest, vs low-HP units
+ Added History Notes