Don:t Let It End

Don:t Let It End


You cannot stop time.
You can affect this moment.
Enjoy its passing.

Will you get what you expect if you attempt to control the moment?
Or will you see unintended consequences?

Can you extend the moment by your actions?
Or will you enjoy the moment more if you just let it go?

Can you control the events that surround you?
Or are you better off to let events play out on their own?

“Shiva’s cosmic dance has no purpose. It is the spontaneous expression of overflowing bliss; it is art." -Abhinavagupta

...
How to Play

- One Moment in time is always chasing the next Moment. They are never quite able to connect.
- You try to enJoy the Moments as they occasionally intersect, but they will not last forever.
- You can affect the flow of one Moment to the next, but you must spend precious Time to do so.
- You will enJoy the Moments significantly more the less often you disrupt their flow yourself.
- Be careful: if you allow Interruptions to disrupt the Moments, Time will be wasted and your enJoyment will lessen.
- Moments that are too far apart will waste Time as well.
- This game is meant to be relaxing and meditative. Try playing it with a different mindset than other mobile games.

...
The Backstory

******
A portion of net proceeds from this game will be donated to charity: water to help provide clean drinking water around the world to those in need. Buy this game and help solve a real world problem!
******
---
Don:t Let It End is the debut solo mobile game from Ryan Seabury , the former creative director of LEGO Universe, a 10+ year veteran of online game design and development. DLIE was concepted, coded, and created by Ryan as a personal artistic expression.
---

“I don’t get it... it just wastes my time.” My 7 year old son said this to me randomly one day, after he accidentally discovered and played an early version of this game idea on my iPad. I knew at that moment that it was ready. I told him, “Exactly!”

Don:t Let It End is an expression of an impossible sentiment. The idea was sparked in a moment that I never wanted to end. Inevitably, it ended. I thought a lot about that, and in my mind I imagined the flow of time as it is realized in this game.

I developed this at very sparse intervals over the course of two years--two very emotional and challenging years in my life. During this time, Don:t Let It End became intensely personal to me. As this time went by, I experienced life and death, marriage and divorce, love and hate, joy and pain. Every intense moment, high or low, colored and shaped Don:t Let It End. It sort of became this game of a mesmerizing metaphor for my life journey.

Some days, I would be bopping my head as I coded a new feature. Sometimes, I would be reduced to tears revisiting moments past as I tested it. Sometimes, I would just stare at the screen and watch the moments flow around each other for hours. I let the game find itself and just added what felt right at each opportunity I had to work on it.

The game’s musical theme is “Spe Dolor”, an original composition by Richard Dekkard, who I would like to thank a million times for his gracious permission to allow me to use this beautiful track.

Don:t Let It End is completely ad-free and has no in-app purchasing to bother you. I did not want to distract from the ideas and feelings I’m trying to communicate. Try it out, it doesn’t cost much. If you love it, let me know with a nice rating and inspire me to make something else. If you hate it, at least you felt something. If you aren’t sure what to think of it, that’s OK too. If enough people like it, maybe I’ll add support for leaderboards or some of the other ideas I didn’t get around to in version 1.0.

Don:t Let It End is a simple idea: No matter what you do, moments in time will not last forever. Make the most of them with the time that you have.
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$0.99
88
4.4
User ratings
10
Installs
100+
Concerns
0
File size
13659 kb
Screenshots
Screenshot of Don:t Let It End Screenshot of Don:t Let It End Screenshot of Don:t Let It End Screenshot of Don:t Let It End Screenshot of Don:t Let It End
About Don:t Let It End
You cannot stop time.
You can affect this moment.
Enjoy its passing.

Will you get what you expect if you attempt to control the moment?
Or will you see unintended consequences?

Can you extend the moment by your actions?
Or will you enjoy the moment more if you just let it go?

Can you control the events that surround you?
Or are you better off to let events play out on their own?

“Shiva’s cosmic dance has no purpose. It is the spontaneous expression of overflowing bliss; it is art." -Abhinavagupta

...
How to Play

- One Moment in time is always chasing the next Moment. They are never quite able to connect.
- You try to enJoy the Moments as they occasionally intersect, but they will not last forever.
- You can affect the flow of one Moment to the next, but you must spend precious Time to do so.
- You will enJoy the Moments significantly more the less often you disrupt their flow yourself.
- Be careful: if you allow Interruptions to disrupt the Moments, Time will be wasted and your enJoyment will lessen.
- Moments that are too far apart will waste Time as well.
- This game is meant to be relaxing and meditative. Try playing it with a different mindset than other mobile games.

...
The Backstory

******
A portion of net proceeds from this game will be donated to charity: water to help provide clean drinking water around the world to those in need. Buy this game and help solve a real world problem!
******
---
Don:t Let It End is the debut solo mobile game from Ryan Seabury , the former creative director of LEGO Universe, a 10+ year veteran of online game design and development. DLIE was concepted, coded, and created by Ryan as a personal artistic expression.
---

“I don’t get it... it just wastes my time.” My 7 year old son said this to me randomly one day, after he accidentally discovered and played an early version of this game idea on my iPad. I knew at that moment that it was ready. I told him, “Exactly!”

Don:t Let It End is an expression of an impossible sentiment. The idea was sparked in a moment that I never wanted to end. Inevitably, it ended. I thought a lot about that, and in my mind I imagined the flow of time as it is realized in this game.

I developed this at very sparse intervals over the course of two years--two very emotional and challenging years in my life. During this time, Don:t Let It End became intensely personal to me. As this time went by, I experienced life and death, marriage and divorce, love and hate, joy and pain. Every intense moment, high or low, colored and shaped Don:t Let It End. It sort of became this game of a mesmerizing metaphor for my life journey.

Some days, I would be bopping my head as I coded a new feature. Sometimes, I would be reduced to tears revisiting moments past as I tested it. Sometimes, I would just stare at the screen and watch the moments flow around each other for hours. I let the game find itself and just added what felt right at each opportunity I had to work on it.

The game’s musical theme is “Spe Dolor”, an original composition by Richard Dekkard, who I would like to thank a million times for his gracious permission to allow me to use this beautiful track.

Don:t Let It End is completely ad-free and has no in-app purchasing to bother you. I did not want to distract from the ideas and feelings I’m trying to communicate. Try it out, it doesn’t cost much. If you love it, let me know with a nice rating and inspire me to make something else. If you hate it, at least you felt something. If you aren’t sure what to think of it, that’s OK too. If enough people like it, maybe I’ll add support for leaderboards or some of the other ideas I didn’t get around to in version 1.0.

Don:t Let It End is a simple idea: No matter what you do, moments in time will not last forever. Make the most of them with the time that you have.

User reviews of Don:t Let It End
Write the first review for this app!
Android Market Comments
A Google User
Nov 22, 2013
A beautiful oddity Absorbing, intriguing, stress relieving, albeit distinctly odd game. The trick is to find the balance between drifting and trying too hard. The rules are intentionally (?) unclear and it can feel a little frustrating initially. The pay off comes in the moments when everything just seems to click and come together. can't think of any other way of describing this, it's a little too weird, but 64p well spent.
A Google User
May 1, 2013
I don't really get it. So I can't really give you an accurate written review. If you're curious, just go to the developers website below. It's the same kind of weird as this game. If it ever completely clicks with me, I'll come back and drop off the fifth star.
A Google User
Apr 25, 2013
A masterpiece I hated this at first. But when I installed it for the second time and played it with low expectations, I finally saw the brilliance behind it. This is a non-linear game with logic that walks the fine line between order and randomness. It is the sense of discovering the order and finding you can get an higher score by trying "less hard" that is really remarkable about it. This is one is the best games in Play and I hope it becomes a smash hit.
A Google User
Apr 2, 2013
Chill and effective! I like the laid back and contemplative tone the game takes! Recommended!
A Google User
Apr 2, 2013
Chill and effective! I like the laid back and contemplative tone the game takes! Recommended!