Right now, the objective is to collect all the items on the level (clouds/stars/buttons/hearts). You win when you have collected all of items. I am working on adding AI now, as well as animation, and multiple level selection (for testing purposes there is only one level available).
During the first time you are loading the level, android may tell you that the application has 'stopped responding', this is not the case, it just takes a while to download the level and assets from the internet, so please press 'wait' and the level should load.
this game is still in an Alpha-stage of development, I will be launching a full Beta game soon, so please check back soon. Right now it only loads the sample level I created to show the different objects I added to it, and the basic gameplay. To move swipe down and hold (activate jump jets). Move left to right once you are in the air by tilting your device left and right.
I still need to implement enemies and item collection, so at the moment you can just make a level on the website, and then play that level you have made after you load it.
***on some devices (galaxy tablets) the X-Y accelerometer values are reversed, so the game isn't really playable, sorry -- bug fix soon hopefully***
**Future add-ons coming soon:**
-enemy movement and damage
v1.60: better collision detection/responses. Fixed no internet crashing bug
v1.51: better menu, need to implement the new buttons though, game only loads the one level still.
v1.50: able to collect items, you win when you collect all the items.
v1.49: better menu's, bug fixes
v1.44: added more states to the game
v1.4: changed to JSON for objects, can run about 3500 objects on my nexus
-dynamically loads all assets
-next time I will add enemies/item collection
-need to add scoreboards too