Eastern Front: Conflict-series

Eastern Front: Conflict-series


Conflicts: Eastern Front is a huge turn based strategy game which takes place on the Russian Front in World War II.

You are in command of the German WWII armed forces - generals, tanks, infantry and air force units - and the object of the game is to conquer the Soviet Union as quickly as possible.

This is a huge game, and if you haven't played games fom the Conflict-series, you may want to start with Operation Barbarossa or D-Day before taking on the Eastern Front. If you want to test the game mechanics of Conflict-Series, a LITE version of Operation Barbarossa is available for free.

What's different in Eastern Front compared to Operation Barbarossa:

+ Scaled up: Larger map, more units, more panzers & Waffen SS, more cities... Now you can finally outmanoeuvre more than just couple of units to form über-encirclements.

+ Tactical Areas/MPs: Some hexagons are connected together forming slowly evolving Tactical Areas, and you can move between such hexagons using Tactical MPs instead of regular MPs. This opens up a completely new tactical dimension.

+ Economy & Production: You decide how to use the industrial resources that you capture: Build railway networks, produce Rail MPs, manufacture minefields, fuel, etc.

+ Railway Network: To navigate the huge game area efficiently you need to plan where to build railway network.

+ Generals: Generals support the closest units in battle at the cost of 1 MP, while the front line units located too far away from Generals might lose 1 MP.

+ Removed partizans, spies, full map, quotations and stats to reduce memory usage and to streamline the gameplay.


FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup.

+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.

+ Experienced units learn new skills, like improved attack or defense performance, extra move points, damage resistance, ability to cross rivers without losing move points, etc.

+ Settings: Various options are available to alter the look of the gaming experience: Switch between terrain themes, change difficulty level, choose icon set for units (NATO or REAL), decide what is drawn on the map, change font and hexagon sizes.

+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets.

+ Inexpensive: The entire WWII eastern front for the price of a coffee!


In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.


Answer the call of duty and join Conflict series on Facebook or Google Plus!
+ http://on.fb.me/wsC2QV (FB)
+ http://bit.ly/GHHGU1 (G+)

Join your fellow strategy gamers in changing the course of the Second World War!




The list below includes the permissions requested and the reasons for their use.
+ Internet: To fetch Hall of Fame data from a server.
+ Network State: To determine if you are online so the game doesn't crash.
+ Control Vibrator: To vibrate the phone during the battles.

Recent changes:
Thanks for all the feedback! If you have any suggestions, please use email. This way, I can reply and help you better.

v3.4.7
+ HOF cleanup
+ New Axis icon

v3.4.6
+ Patterns on units
+ Production speed tweaks
+ New out-of-supply damage formula
+ Darken damaged units has 3 options
+ Red EN marker: Unit out of supply
+ Green RE marker:Unit resting
+ +1 MP gives 2 MPs in rear area
+ Fix: Build Airfield

v3.4.4
+ Revamped river crossing cost
+ Green FO/SW/AF marker: Unit in forest/swamp/airfield
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$3.32
93
4.7
User ratings
187
Installs
1,000+
Concerns
0
File size
1919 kb
Screenshots
Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series

About Eastern Front: Conflict-series
Conflicts: Eastern Front is a huge turn based strategy game which takes place on the Russian Front in World War II.

You are in command of the German WWII armed forces - generals, tanks, infantry and air force units - and the object of the game is to conquer the Soviet Union as quickly as possible.

This is a huge game, and if you haven't played games fom the Conflict-series, you may want to start with Operation Barbarossa or D-Day before taking on the Eastern Front. If you want to test the game mechanics of Conflict-Series, a LITE version of Operation Barbarossa is available for free.

What's different in Eastern Front compared to Operation Barbarossa:

+ Scaled up: Larger map, more units, more panzers & Waffen SS, more cities... Now you can finally outmanoeuvre more than just couple of units to form über-encirclements.

+ Tactical Areas/MPs: Some hexagons are connected together forming slowly evolving Tactical Areas, and you can move between such hexagons using Tactical MPs instead of regular MPs. This opens up a completely new tactical dimension.

+ Economy & Production: You decide how to use the industrial resources that you capture: Build railway networks, produce Rail MPs, manufacture minefields, fuel, etc.

+ Railway Network: To navigate the huge game area efficiently you need to plan where to build railway network.

+ Generals: Generals support the closest units in battle at the cost of 1 MP, while the front line units located too far away from Generals might lose 1 MP.

+ Removed partizans, spies, full map, quotations and stats to reduce memory usage and to streamline the gameplay.


FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup.

+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.

+ Experienced units learn new skills, like improved attack or defense performance, extra move points, damage resistance, ability to cross rivers without losing move points, etc.

+ Settings: Various options are available to alter the look of the gaming experience: Switch between terrain themes, change difficulty level, choose icon set for units (NATO or REAL), decide what is drawn on the map, change font and hexagon sizes.

+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets.

+ Inexpensive: The entire WWII eastern front for the price of a coffee!


In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.


Answer the call of duty and join Conflict series on Facebook or Google Plus!
+ http://on.fb.me/wsC2QV (FB)
+ http://bit.ly/GHHGU1 (G+)

Join your fellow strategy gamers in changing the course of the Second World War!




The list below includes the permissions requested and the reasons for their use.
+ Internet: To fetch Hall of Fame data from a server.
+ Network State: To determine if you are online so the game doesn't crash.
+ Control Vibrator: To vibrate the phone during the battles.

Recent changes:
Thanks for all the feedback! If you have any suggestions, please use email. This way, I can reply and help you better.

v3.4.7
+ HOF cleanup
+ New Axis icon

v3.4.6
+ Patterns on units
+ Production speed tweaks
+ New out-of-supply damage formula
+ Darken damaged units has 3 options
+ Red EN marker: Unit out of supply
+ Green RE marker:Unit resting
+ +1 MP gives 2 MPs in rear area
+ Fix: Build Airfield

v3.4.4
+ Revamped river crossing cost
+ Green FO/SW/AF marker: Unit in forest/swamp/airfield

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User reviews of Eastern Front: Conflict-series
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Android Market Comments
A Google User
Jul 3, 2014
Intriguing n addictive ... dev_D The latest update has added new challenge of River crossing. Threw me completely off balance. But the new unit icons are dull n dark. Added confusion is presence of CO n MU signs on all units in those respective areas yet providing no protection. Hv to allocate CO n MU but that leads to presence of 2 CO n MU signs on each unit. Make the unit icons brighter n remove the CO n MU anamoly for 5 stars
A Google User
Jun 2, 2014
Excellent! Your games are so re-playable! Never the same twice.
A Google User
May 24, 2014
Don't buy it computer built in Al cheats moves where he wants when he wants.
A Google User
Mar 10, 2014
What a ride!! Super well balanced game. I won after restarting several times. That was the best knock down drag out fight i think i've ever had for this genre! The battle for stalingrad... BRUTAL! Moscow... Simply FRIGHTENING! Even after those victories i had to fight a great many series of delay actions and revamp my production queue giving up vast swaths of territory in order to rest/refit my units just to fight my way back. If you are an armchair general who likes a campaign game this game is for YOU! Still!
A Google User
Feb 21, 2014
A True Wargame Awesome!!!Wow!! Operation Barbarossa on steroids!! A True strategy game. This game is well with the $3.