Eastern Front: Conflict-series

Eastern Front: Conflict-series


Conflicts: Eastern Front is a huge turn based strategy game set on the Russian Front in World War II.

You are in command of the German WWII armed forces - generals, tanks, infantry and air force units - and the object of the game is to conquer the Soviet Union as quickly as possible.

This is a huge game, and if you haven't played games from the Conflict-series, you may want to start with Operation Barbarossa or D-Day before taking on the Eastern Front. If you want to test the game mechanics of Conflict-Series, a LITE version of Operation Barbarossa is available for free.

What's different in Eastern Front compared to Operation Barbarossa:

+ Scaled up: Larger map, more units, more panzers & Waffen SS, more cities... Now you can finally outmanoeuvre more than just couple of units to form über-encirclements.

+ Tactical Areas/MPs: Some hexagons are connected together forming slowly evolving Tactical Areas, and you can move between such hexagons using Tactical MPs instead of regular MPs. This opens up a completely new tactical dimension.

+ Economy & Production: You decide how to use the industrial resources that you capture: Build railway networks, produce Rail MPs, manufacture minefields, fuel, etc.

+ Railway Network: To navigate the huge game area efficiently you need to plan where to build railway network.

+ Generals: Generals support the closest units in battle at the cost of 1 MP, while the front line units located too far away from Generals might lose 1 MP.

+ Removed Spie and stats to reduce memory usage and to streamline the gameplay.


FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup.

+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.

+ Experienced units learn new skills, like improved attack or defense performance, extra MPs, damage resistance, etc.

+ Settings: Various options are available to alter the look of the gaming experience: Switch between terrain themes, change difficulty level, choose icon set for units (NATO or REAL) and cities (Round, Shield, or Square), decide what is drawn on the map, change font and hexagon sizes.

+ Inexpensive: The entire WWII eastern front for the price of a coffee!


In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.


Answer the call of duty and join Conflict series on Facebook or Google+!
+ http://on.fb.me/wsC2QV (FB)
+ http://bit.ly/GHHGU1 (G+)


Join your fellow strategy gamers in changing the course of the Second World War!


Conflict-Series has offered highly rated Android-only strategy games since 2011. The campaigns are based on the time-tested gaming elements TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop strategy board games. I also want to thank the fans for all the well thought-out suggestions over the years which have allowed these military history campaigns to improve at a much higher rate than what any indie developer could dream of. if you have feedback about the Conflict-Series please use email, this way we can have a constructive back and forth conversion without all the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not very sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if somebody has posted a question somewhere -- just send me an email and I will answer to it as soon as I'm online. Thanks for understanding!

Recent changes:
v4.2.4
+ Traffic multiplier: Infantry = 1, Motorized = 2, Tanks =3
+ Infantry moving on Motorized: 1x2x5= 10 points more fatigue
+ Tank moving on Mot: 3x2x5 = 30 points more
+ Blueish ** marker: One of the most battle-hardened units
+ A bit more memory for resources
+ New T26 icon

v4.2.2
+ Production of a resource stops when 8 or more of it in stock
+ First weeks: Automatic +1 MPs for Germans
+ Update resest movement arrows
+ New resource: Build Hospital
+ Luftwaffe can scout
+ 36 new quotes
Add to list
$5.50
92
4.6
User ratings
268
Installs
1,000+
Concerns
0
File size
3060 kb
Screenshots
Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series
About Eastern Front: Conflict-series
Conflicts: Eastern Front is a huge turn based strategy game set on the Russian Front in World War II.

You are in command of the German WWII armed forces - generals, tanks, infantry and air force units - and the object of the game is to conquer the Soviet Union as quickly as possible.

This is a huge game, and if you haven't played games from the Conflict-series, you may want to start with Operation Barbarossa or D-Day before taking on the Eastern Front. If you want to test the game mechanics of Conflict-Series, a LITE version of Operation Barbarossa is available for free.

What's different in Eastern Front compared to Operation Barbarossa:

+ Scaled up: Larger map, more units, more panzers & Waffen SS, more cities... Now you can finally outmanoeuvre more than just couple of units to form über-encirclements.

+ Tactical Areas/MPs: Some hexagons are connected together forming slowly evolving Tactical Areas, and you can move between such hexagons using Tactical MPs instead of regular MPs. This opens up a completely new tactical dimension.

+ Economy & Production: You decide how to use the industrial resources that you capture: Build railway networks, produce Rail MPs, manufacture minefields, fuel, etc.

+ Railway Network: To navigate the huge game area efficiently you need to plan where to build railway network.

+ Generals: Generals support the closest units in battle at the cost of 1 MP, while the front line units located too far away from Generals might lose 1 MP.

+ Removed Spie and stats to reduce memory usage and to streamline the gameplay.


FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup.

+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.

+ Experienced units learn new skills, like improved attack or defense performance, extra MPs, damage resistance, etc.

+ Settings: Various options are available to alter the look of the gaming experience: Switch between terrain themes, change difficulty level, choose icon set for units (NATO or REAL) and cities (Round, Shield, or Square), decide what is drawn on the map, change font and hexagon sizes.

+ Inexpensive: The entire WWII eastern front for the price of a coffee!


In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.


Answer the call of duty and join Conflict series on Facebook or Google+!
+ http://on.fb.me/wsC2QV (FB)
+ http://bit.ly/GHHGU1 (G+)


Join your fellow strategy gamers in changing the course of the Second World War!


Conflict-Series has offered highly rated Android-only strategy games since 2011. The campaigns are based on the time-tested gaming elements TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop strategy board games. I also want to thank the fans for all the well thought-out suggestions over the years which have allowed these military history campaigns to improve at a much higher rate than what any indie developer could dream of. if you have feedback about the Conflict-Series please use email, this way we can have a constructive back and forth conversion without all the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not very sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if somebody has posted a question somewhere -- just send me an email and I will answer to it as soon as I'm online. Thanks for understanding!

Recent changes:
v4.2.4
+ Traffic multiplier: Infantry = 1, Motorized = 2, Tanks =3
+ Infantry moving on Motorized: 1x2x5= 10 points more fatigue
+ Tank moving on Mot: 3x2x5 = 30 points more
+ Blueish ** marker: One of the most battle-hardened units
+ A bit more memory for resources
+ New T26 icon

v4.2.2
+ Production of a resource stops when 8 or more of it in stock
+ First weeks: Automatic +1 MPs for Germans
+ Update resest movement arrows
+ New resource: Build Hospital
+ Luftwaffe can scout
+ 36 new quotes

Android Market Comments
A Google User
4 days ago
Grognards rejoice! The best wargame maker on android. Thank you.
A Google User
5 days ago
One of the best games out there!! Awesome!!!Wow!! Operation Barbarossa on steroids!! A True strategy game.
A Google User
6 days ago
Great game
A Google User
Aug 18, 2015
Addictive I have several Conflicts games but this one gets played the most. It is truly a strategy game where you must use your resources wisely and plan your moves in advance while remaining flexible enough to react to the next Russian offensive. The developer is top notch in responding to and correcting issues.
A Google User
Jul 16, 2015
I don't care for the newest update. How can the Red Army surround me when their units aren't anywhere near my flanks? Suddenly all my unit's from Kharkov to Sebastopol were surrounded as if ghost units did a huge encircling movement. And kinda dumb as to how the Partisan units always beat the Axis units, even if they are equipped with nebelwerfers and special orders.