Eastern Front: Conflict-series

Eastern Front: Conflict-series


Conflicts: Eastern Front is a huge turn based strategy game which takes place on the Russian Front in World War II.

You are in command of the German WWII armed forces - generals, tanks, infantry and air force units - and the object of the game is to conquer the Soviet Union as quickly as possible.

This is a huge game, and if you haven't played games fom the Conflict-series, you may want to start with Operation Barbarossa or D-Day before taking on the Eastern Front. If you want to test the game mechanics of Conflict-Series, a LITE version of Operation Barbarossa is available for free.

What's different in Eastern Front compared to Operation Barbarossa:

+ Scaled up: Larger map, more units, more panzers & Waffen SS, more cities... Now you can finally outmanoeuvre more than just couple of units to form über-encirclements.

+ Tactical Areas/MPs: Some hexagons are connected together forming slowly evolving Tactical Areas, and you can move between such hexagons using Tactical MPs instead of regular MPs. This opens up a completely new tactical dimension.

+ Economy & Production: You decide how to use the industrial resources that you capture: Build railway networks, produce Rail MPs, manufacture minefields, fuel, etc.

+ Railway Network: To navigate the huge game area efficiently you need to plan where to build railway network.

+ Generals: Generals support the closest units in battle at the cost of 1 MP, while the front line units located too far away from Generals might lose 1 MP.

+ Removed partizans, spies, full map, quotations and stats to reduce memory usage and to streamline the gameplay.


FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup.

+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.

+ Experienced units learn new skills, like improved attack or defense performance, extra move points, damage resistance, ability to cross rivers without losing move points, etc.

+ Settings: Various options are available to alter the look of the gaming experience: Switch between terrain themes, change difficulty level, choose icon set for units (NATO or REAL), decide what is drawn on the map, change font and hexagon sizes.

+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets.

+ Inexpensive: The entire WWII eastern front for the price of a coffee!


In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.


Answer the call of duty and join Conflict series on Facebook or Google Plus!
+ http://on.fb.me/wsC2QV (FB)
+ http://bit.ly/GHHGU1 (G+)

Join your fellow strategy gamers in changing the course of the Second World War!




The list below includes the permissions requested and the reasons for their use.
+ Internet: To fetch Hall of Fame data from a server.
+ Network State: To determine if you are online so the game doesn't crash.
+ Control Vibrator: To vibrate the phone during the battles.

Recent changes:
Thanks for all the feedback! If you have any suggestions, please use email. This way, I can reply and help you better.

v3.4.8
+ New T34 icon
+ New way to handle crash reports
+ General gives +2 MPs in rear areas
+ No extra river cost for General
+ Call for Support replaces Crisis
+ Unit icons: Color tweaks & grey non-combat units
+ Setting: Turn Skills ON/OFF
+ More effective Breach

v3.4.X
+ HOF cleanup
+ New Axis icon
+ Production speed tweaks
+ New river crossing cost
+ Fix: Build Airfield
Add to list
$3.32
93
4.7
User ratings
194
Installs
1,000+
Concerns
0
File size
3187 kb
Screenshots
Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series Screenshot of Eastern Front: Conflict-series

About Eastern Front: Conflict-series
Conflicts: Eastern Front is a huge turn based strategy game which takes place on the Russian Front in World War II.

You are in command of the German WWII armed forces - generals, tanks, infantry and air force units - and the object of the game is to conquer the Soviet Union as quickly as possible.

This is a huge game, and if you haven't played games fom the Conflict-series, you may want to start with Operation Barbarossa or D-Day before taking on the Eastern Front. If you want to test the game mechanics of Conflict-Series, a LITE version of Operation Barbarossa is available for free.

What's different in Eastern Front compared to Operation Barbarossa:

+ Scaled up: Larger map, more units, more panzers & Waffen SS, more cities... Now you can finally outmanoeuvre more than just couple of units to form über-encirclements.

+ Tactical Areas/MPs: Some hexagons are connected together forming slowly evolving Tactical Areas, and you can move between such hexagons using Tactical MPs instead of regular MPs. This opens up a completely new tactical dimension.

+ Economy & Production: You decide how to use the industrial resources that you capture: Build railway networks, produce Rail MPs, manufacture minefields, fuel, etc.

+ Railway Network: To navigate the huge game area efficiently you need to plan where to build railway network.

+ Generals: Generals support the closest units in battle at the cost of 1 MP, while the front line units located too far away from Generals might lose 1 MP.

+ Removed partizans, spies, full map, quotations and stats to reduce memory usage and to streamline the gameplay.


FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup.

+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.

+ Experienced units learn new skills, like improved attack or defense performance, extra move points, damage resistance, ability to cross rivers without losing move points, etc.

+ Settings: Various options are available to alter the look of the gaming experience: Switch between terrain themes, change difficulty level, choose icon set for units (NATO or REAL), decide what is drawn on the map, change font and hexagon sizes.

+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets.

+ Inexpensive: The entire WWII eastern front for the price of a coffee!


In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.


Answer the call of duty and join Conflict series on Facebook or Google Plus!
+ http://on.fb.me/wsC2QV (FB)
+ http://bit.ly/GHHGU1 (G+)

Join your fellow strategy gamers in changing the course of the Second World War!




The list below includes the permissions requested and the reasons for their use.
+ Internet: To fetch Hall of Fame data from a server.
+ Network State: To determine if you are online so the game doesn't crash.
+ Control Vibrator: To vibrate the phone during the battles.

Recent changes:
Thanks for all the feedback! If you have any suggestions, please use email. This way, I can reply and help you better.

v3.4.8
+ New T34 icon
+ New way to handle crash reports
+ General gives +2 MPs in rear areas
+ No extra river cost for General
+ Call for Support replaces Crisis
+ Unit icons: Color tweaks & grey non-combat units
+ Setting: Turn Skills ON/OFF
+ More effective Breach

v3.4.X
+ HOF cleanup
+ New Axis icon
+ Production speed tweaks
+ New river crossing cost
+ Fix: Build Airfield

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User reviews of Eastern Front: Conflict-series
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Android Market Comments
A Google User
5 days ago
Simplicity was better. This game has morphed into a not so pleasant time killer. Again, more like a puzzle than a simulation of war on the Eastern Front. Just look at the hall of fame. If someone can figure out how to win on ultra hard in so few moves the jig is up. Too many tweaks in the wrong direction for me to enjoy. Too bad....it was headed in a good direction.
A Google User
6 days ago
Buggy but interesting Surrounded units are sometimes invisible, game stops and returns to the start page, German units sometimes are in the same hex as Russian units and when they move out the hex stays red. Other than that this is a great game but plan to spend 3 or 4 days on it.
A Google User
Aug 9, 2014
Absolutely addictive. By far the most playable strategy game I'very seen on a mobile device.
A Google User
Aug 2, 2014
Fantastic Snipers would be a good addition.
A Google User
Jul 23, 2014
Eastern Front: Conflict Series Operation Barbarossa -Unsurpassed Old Skool turn based strategy goodness.