The game background: In the ancient land of imprisonment, primitive emotion
is a war, to compete for the biological control.Now you must represent the
"happy" mood, to overcome the other negative emotions, for the world to bring
happiness and hope!
The rules: Mood between opposites attract, same-sex repulsion, large people
can eat small volume, mood be eaten will get the score, the greater the
volume score more.Each emotion is eaten after scored differently (score =
volume * Basic scoring, specific scoring please refer to the table
below).Emotional mobile needs to deduct the action force (scores), the larger
the need for action and more.
Victory: Use "happy" emotional eating other emotions.Only a "happy" mood the
Failure: there is no "happy" emotional level or the final action force is
less than or equal to 0 the game failed.
Operation: the level selection interface, touch screen can slide left and
right page.In the game using "refers to the two scaling" gesture can enlarge
or shrink the game interface (not too much oh...) the game interface is
larger than the screen when the game can be dragged.
Control of emotion: hold to move mood, drag a selection of moving direction
and intensity of emotion can move.
Achievement levels to "gyroscope" equipment support.