Conflict-Series: Fall of Normandy is a turn based strategy game set on the western front during the Second World War immediately after the D-Day invasion on June 6th 1944.
You are in command of the German armed forces and you are tasked with stopping the Allied invasion by eliminating all landing beaches in Normandy - while enduring the constant Allied bombardment limiting your mobility. Troops at your disposal range from the fragile Ost battalions to the battle-hardened Waffen SS divisions and Panzer VI Tiger formations.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Supports casual play: Easy to pick up, leave off, continue later.
+ Challenging: Crush your enemy quickly and earn the bragging rights on the forum.
+ Settings: Various options are available to alter the look of the gaming experience: Switch between terrain themes, change difficulty level, choose icon set for units (NATO or REAL) and cities (Round, Shield, or Square), decide what is drawn on the map, change font and hexagon sizes.
+ Experienced units learn new skills, like improved attack or defence performance, ability to cross rivers without losing extra move points.
+ A wide variety of units under your command: From weak coastal fortifications, Ost battalions and static infantry units to battle-hardened Waffen SS and Panzer divisions (from Panzer IV to Panzer VI Tigers).
+ Historical accuracy: Campaign mirrors the historical setup of the real 1944 Normandy landings - including the divisions that saw combat during the D-Day and the following Normandy Campaign in World War II.
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.
In order to be a victorious general, it is essential that you learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
To get a sense of how Conflicts: Fall of Normandy works, try out Operation Barbarossa LITE -- http://bit.ly/GVaC8a -- which uses the same mechanics as Conflicts: Fall of Normandy.
Join your fellow strategy gamers in turning the tide of the Second World War!
Conflict-Series has offered highly rated Android-only strategy games since 2011. The campaigns are based on the time-tested gaming elements TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I also want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any indie developer could dream of. if you have feedback about the Conflict-Series please use email, this way we can have a constructive back and forth conversion without all the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not very sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if somebody has posted a question somewhere -- just send me an email and I will answer to it as soon as I'm online. Thanks for understanding!
+ Traffic multipliers: Infantry=1, Motorized=2, Tank=3
+ Example: Inf moving on Mot: 1x2x5=10 points more fatigue
+ Example: Tank moving on Mot: 3x2x5=30
+ New resource: Mortar: Combat bonus vs Infantry
+ Setting: Show Red FA marker if fatigue over X
+ Setting: Show Red MP marker if MPs under X
+ Unifying order of items on certain menus
+ Change Log: Added some FAQ elements
+ New unit type: Crusader tank unit (UK)
+ Revamped resource schedule
+ Campaign tweaks
+ 72 new quotes
+ HOF cleanup