Conflicts: WW1 Western Front is a huge turn based strategy game set on the Western Front of the First World War.
You are in command of the German armed forces - generals, infantry, cavalry, artillery and the first tank units - and the object of the game is to conquer the strategic parts of France as quickly as possible.
This is a huge game, and if you haven't played games from the Conflict-series, you may want to start with Operation Barbarossa or D-Day before taking on the Great War of 1914-1918.
If you want to test the strategy game and its mechanics, a free 20-turn version is available at: http://bit.ly/1aq3rlx
+ Tactical Areas/Move Points: Some hexagons are connected together forming slowly evolving Tactical Areas, and you can move between such hexagons using Tactical MPs instead of regular MPs. This opens up a completely new tactical dimension.
+ Economy & Production: You decide how to use the industrial resources that you capture: Build railway networks, produce Rail MPs, manufacture minefields, etc.
+ Railway Network: To navigate the huge game area efficiently you need to plan where to build railway network.
+ Mud: Areas which see lot of troop movement and battles will turn into mud, which might consume extra move points, so you cannot get bogged down on the war of attrition if you want to keep the front lines advancing.
+ Generals: Generals support the closest units in battle at the cost of 1 MP, while the front line units located too far away from Generals might lose 1 MP.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Experienced units learn new skills, like improved attack or defense performance, extra move points, damage resistance, ability to cross rivers without losing move points, etc.
+ Settings: Various options are available to alter the look of the gaming experience: Switch between terrain themes, change difficulty level, choose icon set for units (NATO or REAL) and cities (Round, Shield, or Square), decide what is drawn on the map, change font and hexagon sizes.
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets.
+ Inexpensive: The entire WWI western front for the price of a coffee!
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
Answer the call of duty and join Conflict series on Facebook or Google+!
+ http://on.fb.me/wsC2QV (FB)
+ http://bit.ly/GHHGU1 (G+)
Join your fellow strategy gamers in changing the course of World War 1!
Conflict-Series has offered highly rated Android-only strategy games since 2011. The campaigns are based on the time-tested gaming elements you are familiar with from both the classic PC war games and legendary strategy board games. I also want to thank the fans for all the well thought-out suggestions over the years which have allowed campaigns to improve at a much higher rate than what any indie developer could dream of. if you have feedback about any game in the Conflict-Series please use email, this way we can have a constructive back and forth conversion without all the limits of the store's comment system. In addition, because I have huge number of projects available on multiple stores, it’s just not very sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if somebody has posted a question somewhere -- just send me an email and I will answer to it as soon as I'm online. Thanks for understanding!
If you have any suggestions, please use email. This way, I can reply and help you better.
+ Achievements: Controlling certain amount of area/VPs rewarded with resources
+ Setting: Confirmation for immediately moving unit back to where it came from
+ If river hidden under units it is drawn over units with a thin line
+ Campaign refinements based on feedback
+ Setting: Turn Generals ON/OFF (cannot be undone)
+ Redesigned yes-no-dialog
+ Font-size changes
+ Play-menu edit
+ HOF cleanup