gles3mark: ES 3.0 Benchmark

gles3mark: ES 3.0 Benchmark


OpenGL ES 3.0 Benchmark (beta) - test your device with the latest available mobile graphics API and share your results!

Written in C++11 using the newest OpenGL ES 3.0 features such as
- Multiple Render Targets (MRT) for
- Deferred Shading and
- Screen Space Ambient Occlusion (SSAO)
- Geometry Instancing
- ETC2 texture compression
- and more

You can upload your results together with detailed OpenGL and device specifications to the database at http://gles3mark.appspot.com

PC version coming soon!

Recent changes:
- Fixed display resolution info
- Removed immersive mode because of a bug, navigation bar is dimmed only (temporarily)
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Free
70
3.5
User ratings
4
Installs
100+
Concerns
0
File size
0 kb
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About gles3mark: ES 3.0 Benchmark
OpenGL ES 3.0 Benchmark (beta) - test your device with the latest available mobile graphics API and share your results!

Written in C++11 using the newest OpenGL ES 3.0 features such as
- Multiple Render Targets (MRT) for
- Deferred Shading and
- Screen Space Ambient Occlusion (SSAO)
- Geometry Instancing
- ETC2 texture compression
- and more

You can upload your results together with detailed OpenGL and device specifications to the database at http://gles3mark.appspot.com

PC version coming soon!

Recent changes:
- Fixed display resolution info
- Removed immersive mode because of a bug, navigation bar is dimmed only (temporarily)

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