Explore and battle as Grave Grady in mythic sword and sorcery adventure. Start by honing your blade or staff traversing a cursed graveyard labyrinth. Pick the cold steel Sword track, using abilities Vigor, Sword, Arrow, Berserk, Shield, Charge, Black Cat, Track, and Dark Shadow. Or pick the dark Sorcery track, using abilities Ritual, Staff, Stone, Angry Mob, End of Days, Summon, and Pet commands. This first person RPG features high def graphics optimized for phones and tablets, with a new entry labyrinth created each play. After mastering the labyrinth, unlock the sprawling Atlock Ruins with In-App purchase.
'The fighter moved along the torch lit trail in effortless silence, without a creak in his leather armor to betray his presence. Shunning the dark arts, Grady learned early to glide through the deepest and most tangled thicket as noiselessly as a spider on a web. His catlike stride easily ate up great distances. His keen senses allowed him to stalk enemies from signs on rockiest surfaces, and sight objects though the darkest of shadows. His charge was as unstoppable as a rhino and he could go into a deadly berserk rage when pressed. With these skills and his naked broadsword, Grady peers ahead into the labyrinth haunted by Stingy Jack, a lazy but shrewd farmer who legend has it tricked the devil into never taking his soul. Barred from both heaven and hell, Jack endlessly wanders the ancient overgrown cemetery, searching for a resting place. He lights his way with an ember the devil mockingly tossed to him from the flames that would never burn out. The labyrinth's peculiar property of rearranging itself with each traversal makes it a popular steeling grounds for aspiring adventurers, though few survive to the north gate . . .'
'The sorcerer paused on the torch lit trail, preparing his spells for what was to come. Through endless study of thick tomes in his youth, Grady learned to summon minions and call terrible forces to serve his purpose. Now he peers ahead into the labyrinth haunted by Stingy Jack . . .'