This is a free 15-turn version of Conflicts: Invasion of France 1940, a turn based strategy game set on the Western Front during the Second World War.
You are in the command of the German WWII armed forces - tanks, infantry and air force units - and the object of the game is to first seize key port cities of Calais, Boulogne, and Dunkirk and then capture Paris as quickly as possible.
+ Historical accuracy: Campaign mirrors the historical setup.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Supports casual play: Easy to pick up, leave off, continue later.
+ Challenging: Crush your enemy quickly and earn the bragging rights on the forum.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, choose icon set for units (NATO or REAL) and cities (Round, Shield, or Square), decide what is drawn on the map, change font and hexagon sizes.
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets.
+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent understand encircling, smaller tasks, etc.
+ Inexpensive: The German invasion of France - a WWII campaign called Fall Gelb (Case Yellow) - for the price of a coffee!
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
The full game is available on Google Play http://bit.ly/1nILHd0
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Join your fellow strategy gamers in changing the course of the Second World War!
Conflict-Series has offered highly rated Android-only strategy games since 2011. The campaigns are based on the time-tested gaming elements TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop strategy board games. I also want to thank the fans for all the well thought-out suggestions over the years which have allowed these military history campaigns to improve at a much higher rate than what any indie developer could dream of. if you have feedback about the Conflict-Series please use email, this way we can have a constructive back and forth conversion without all the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not very sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if somebody has posted a question somewhere -- just send me an email and I will answer to it as soon as I'm online. Thanks for understanding!
+ Traffic multiplier: Infantry=1, Mot=2, Tanks=3
+ Inf moving on Mot: 1x2x5=10 points more fatigue, Tank moving on Mot 3x2x5=30
+ Less effective bombardment in swamp/forest, vs low-HP units
+ Certain settings are off during animation (compatibility)
+ Blue ** marker: One of most battle-hardened units
+ General: Circle marks range of combat bonus
+ Setting: Show FA marker when fatigue over X
+ Update resets movement arrows
+ New Resource: Build Hospital
+ DATA optimizations
+ 36 new quotes