iZotope Iris - Iris Explored

iZotope Iris - Iris Explored


See how iZotope’s Iris lets us explore sound design and sampling by using both our ears and our eyes in this 41-tutorial course by the aural genius G.W. Childs...
Sound designers, by nature, like to think about audio in visual ways! The audio spectrum in many plugins' GUIs is represented by frequency graphs, amplitude energy displays and other analysis-type tools. Those kinds of visuals are great for making sonic decisions based upon strong knowledge of audio engineering. However, when it comes to creative sound design those scientific interfaces can sometimes seem a bit, shall we say, uninspiring!

Enter Iris: This groundbreaking virtual instrument lets us approach sound design the way a sculptor looks at a slab of marble. It enables us to artistically and visually chip away at the audio “slab” to reveal the hidden beauty locked within. This is powerful stuff for anyone interested in thinking outside the box! In this course, Iris Explored, audio alchemist G.W. Childs takes us deep into sculpting sound and shows us how to harness Iris’ powerful visual tools to create very personal and unique sonic masterpieces. You’ll learn the interface, tools and the sampling/synthesis engines that set Iris apart from most other virtual instruments.

So get out your audio hammer and chisel and learn how to do some sonic sculpting in this awesome course by G.W. Childs!

Table of contents:

1. Introduction
2. Spectral Synthesis
3. Tools Section
4. Global Section
5. Synth Section
6. Keyboard Panel
7. Setup and New Button
8. Root Note
9. Envelope and Link
10. Spectral Surgery
11. The Filter in Iris
12. Effects Mode
13. Delay
14. Saving and Mod Wheel
15. Intro to Pad Creation
16. Dots, Lines and Delay
17. Magic Wand and LFO
18. Reverb
19. Macros
20. Closing the Evolution
21. Intro to Lead Creation
22. All Mode
23. Sculpting in All
24. Glide AKA Portamento
25. Filter (or not)
26. Effects for Distorted Leads
27. Macro Presets
28. Auto Pitch Detection on Load
29. Importing Your Audio
30. Pitch Based on Selection
31. Radius RT
32. Radius RT Advanced Settings
33. Multi-sample Setup
34. Key Mapping in Iris
35. Root Note for Multi-zone Patch
36. Bass Design in Performance Patch
37. Lead and Voice Limit
38. Loop Production in Performance Patch
39. Perf. Patch Mix & MIDI Learn
40. Perf. Filter & MIDI Learn
41. Conclusion
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About iZotope Iris - Iris Explored
See how iZotope’s Iris lets us explore sound design and sampling by using both our ears and our eyes in this 41-tutorial course by the aural genius G.W. Childs...
Sound designers, by nature, like to think about audio in visual ways! The audio spectrum in many plugins' GUIs is represented by frequency graphs, amplitude energy displays and other analysis-type tools. Those kinds of visuals are great for making sonic decisions based upon strong knowledge of audio engineering. However, when it comes to creative sound design those scientific interfaces can sometimes seem a bit, shall we say, uninspiring!

Enter Iris: This groundbreaking virtual instrument lets us approach sound design the way a sculptor looks at a slab of marble. It enables us to artistically and visually chip away at the audio “slab” to reveal the hidden beauty locked within. This is powerful stuff for anyone interested in thinking outside the box! In this course, Iris Explored, audio alchemist G.W. Childs takes us deep into sculpting sound and shows us how to harness Iris’ powerful visual tools to create very personal and unique sonic masterpieces. You’ll learn the interface, tools and the sampling/synthesis engines that set Iris apart from most other virtual instruments.

So get out your audio hammer and chisel and learn how to do some sonic sculpting in this awesome course by G.W. Childs!

Table of contents:

1. Introduction
2. Spectral Synthesis
3. Tools Section
4. Global Section
5. Synth Section
6. Keyboard Panel
7. Setup and New Button
8. Root Note
9. Envelope and Link
10. Spectral Surgery
11. The Filter in Iris
12. Effects Mode
13. Delay
14. Saving and Mod Wheel
15. Intro to Pad Creation
16. Dots, Lines and Delay
17. Magic Wand and LFO
18. Reverb
19. Macros
20. Closing the Evolution
21. Intro to Lead Creation
22. All Mode
23. Sculpting in All
24. Glide AKA Portamento
25. Filter (or not)
26. Effects for Distorted Leads
27. Macro Presets
28. Auto Pitch Detection on Load
29. Importing Your Audio
30. Pitch Based on Selection
31. Radius RT
32. Radius RT Advanced Settings
33. Multi-sample Setup
34. Key Mapping in Iris
35. Root Note for Multi-zone Patch
36. Bass Design in Performance Patch
37. Lead and Voice Limit
38. Loop Production in Performance Patch
39. Perf. Patch Mix & MIDI Learn
40. Perf. Filter & MIDI Learn
41. Conclusion

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