Conflicts: Medieval Kingdom in Chaos is a turn based fantasy strategy game, in which you must save your disaster-stricken kingdom.
"Explore the unknown and set up colonies in the new world to save your kingdom!"
A volcano on your home island erupts, and an evil tribe from the north takes advantage of the resulting chaos and sends soldiers to invade your home island. Amidst the chaos, you must battle the invaders and spreading lava to gain control of the island's resources - shipyards, brick factories and armories. By controlling and protecting these resources long enough - before their inevitable destruction - you may have enough units and ships to successfully evacuate to an island located north of your home island.
The goal is to save the wisdom and culture of your kingdom, which is achieved by escorting as many members of the royal family into the Towers of Safety, located somewhere on the northern island. The game can be roughly divided into four overlapping sequences: (1) Control and protect resources on your home island. (2) locate and calm down the panicking members of the royal family, (3) ship them from the home island to the northern island, part of which must be invaded and secured by your military units beforehand, and (4) escort each member of the royal family into a separate Tower of Safety.
Beware of surprises like dragons and pirates.
+ Numerous different elements you need to balance out to save your kingdom: Warfare, exploration, invasion, secure and then strengthen your colony, military strength vs the number of royals...
+ Competitive: Measure your skills against others fighting for the Hall of Fame top spots.
+ Supports casual play: Easy to pick up, leave off, continue later.
+ Experienced units learn new skills, like improved attack or defence performance, ability to cause extra damage, etc.
+ Settings: Various settings to alter the look of the gaming experience: difficulty levels, what to draw on the map, custom font and map sizes.
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size, while settings allow you to fine tune hexagon and font sizes.
"It's a little bit like Colonization, but with a story line."
In order to be a victorious hero, it is essential that you learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely a good idea to use brute force when it is possible to encircle the enemy.
To get a sense of how "Conflicts: Medieval Kingdom in Chaos" works, try out Conflicts: Operation Barbarossa LITE -- http://goo.gl/vLuaP -- which uses the same mechanics, although the theme is completely different.
Answer the call of duty and join Conflict series on Facebook! The Facebook page serves as a forum and contains tips, tricks and announcements, as well as making it easy to ask questions or give feedback.
Conflict-Series has offered highly rated Android-only strategy games since 2011. The campaigns are based on the time-tested gaming elements you are familiar with from both the classic PC war games and legendary strategy board games. I also want to thank the fans for all the well thought-out suggestions over the years which have allowed campaigns to improve at a much higher rate than what any indie developer could dream of. if you have feedback about any game in the Conflict-Series please use email, this way we can have a constructive back and forth conversion without all the limits of the store's comment system. In addition, because I have huge number of projects available on multiple stores, it’s just not very sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if somebody has posted a question somewhere -- just send me an email and I will answer to it as soon as I'm online. Thanks for understanding!
Thanks for all the feedback! If you have any suggestions, please use email. This way, I can reply and help you better.
+ Landscape mode support
+ New terrain color theme
+ Main menu reform
+ New swamp icon
+ Gradient upgrade
+ Bigger maximum hexagon & minimap size
+ White note is now extra status line
+ Resources grouped in menu
+ Combat formula: Support, being encircled & HP affect more
+ Low HP units see less around them
+ Long Press to select a unit from a stack