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All apps > Libraries & Demo > Monjori Shader Benchmark
Monjori Shader Benchmark icon

Monjori Shader Benchmark

GLES2 Shader Demo which can be used to benchmark your GPU Shader Performance
by Stefan Wagner
Google Play
Google Play
10+
Thousand
Installs
PREMIUM
Est. installs
PREMIUM
Recent installs
4.13
251
Rating
Unranked
Ranking
0
Libraries
2.2+
Android version
2/19/11
Last updated
2011
February
App age
31.0 KB
App size
Unrated
Maturity
Maturity
FREE
Price

Google Play Rating history and histogram

154
38
23
9
27

Changelog

  • Feb 11, 2013 Installs 10,000+ installs
  • Mar 2, 2012 Installs 5,000+ installs
  • Jun 14, 2011 Installs 1,000+ installs
  • May 17, 2011 Installs 500+ installs
  • Mar 1, 2011 Installs 100+ installs
  • Feb 22, 2011 Installs 50+ installs
  • Feb 18, 2011 New App Version Monjori 0.11 in Libraries & Demo for Free

Developer information

Stefan Wagner

[email protected]

Website

Dölzschener Straße 9
01159 Dresden

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Description

This is a GLES 2.0 Shader Demo which can be used to benchmark your GPU Fragment Shader Performance. It won't reflect your devices performance in real games. Some devices with a non unified shader GPU (eg. tega) perform much slower because this is the worst case scenario for them. This benchmark uses the maximum resolution of the device, so tablet devices (or the galaxy nexus for instance) doesn't perform good. This benchmark is meant to measure the raw fragment shader performance for a full screen resolution.
It's quite demanding, so it won't run on older devices.
Makes heavy use of the fragment shader.

Check out the Live Wallpaper Version of this Benchmark Monjori Live Wallpaper which also runs, thanks to reduced resolution, on slower devices.

Shader Monjori from mic (http://www.pouet.net/prod.php?which=52761)

Results:
Samsung Galaxy S 2 (SGS2): 32-39fps
HTC Desire HD: 18fps
HTC Vision: 14fps
LG Optimus 2x (Tegra): 9fps
Samsung Galaxy S: 4 - 7fps
ZTE Blade: 4 FPS
This is a GLES 2.0 Shader Demo which can be used to benchmark your GPU Fragment Shader Performance. It won't reflect your devices performance in real games. Some devices with a non unified shader GPU (eg. tega) perform much slower because this is the worst case scenario for them. This benchmark uses the maximum resolution of the device, so tablet devices (or the galaxy nexus for instance) doesn't perform good. This benchmark is meant to measure the raw fragment shader performance for a full screen resolution.
It's quite demanding, so it won't run on older devices.
Makes heavy use of the fragment shader.

Check out the Live Wallpaper Version of this Benchmark Monjori Live Wallpaper which also runs, thanks to reduced resolution, on slower devices.

Shader Monjori from mic (http://www.pouet.net/prod.php?which=52761)

Results:
Samsung Galaxy S 2 (SGS2): 32-39fps
HTC Desire HD: 18fps
HTC Vision: 14fps
LG Optimus 2x (Tegra): 9fps
Samsung Galaxy S: 4 - 7fps
ZTE Blade: 4 FPS
Show full description Hide full description
benchmark blade devices fragment galaxy gles gpu htc instance mic monjori optimus performance raw resolution run samsung shader slower tega tegra unified which worst zte

Comments

Tag cloud

benchmark fps galaxy got gpu htc nexus nice sensation stock

Positive comment tag cloud

benchmark fps galaxy got gpu htc nice optimus stock xperia

Negative comment tag cloud

asus fps gnex haha nate prime score star transformer would

Google Play Rankings

This app is not ranked

Permissions

No permissions found

Libraries

No known libraries used.

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