Alpha version of a SimCity style game set on the moon.
Develop your landing site into an elaborate lunar base. Balance the exploitation of lunar resources with interplanetary trade to survive and become a self sustaining colony - Maybe even an independent nation.
You are amongst the first pioneering entrepreneurs willing to risk everything to establish mankind's first permanent foothold on the moon.
You have raised the capital to transport yourself and a stock of raw materials to a promising landing site near the lunar pole.
Now it is time to set your trusty ex-NASA lunar lander down next to your carefully packed shipping containers and start building your moonbase.
You must balance money, population, life support and mineral resources to build from these simple beginnings into a viable colony.
This game is still in its infancy and new features are usually added each week, so check for updates often!
I welcome constructive user feedback to let me know what works and what doesn't.
Upcoming Features - Keep an eye on the updates!
The ability to share your base with other players and visit them in return.
More complex and realistic trade.
Missions, Quests, random events and Alternate Futures.
Technology tree to take your base from a frontier colony into a hi-tech civilisation.
New Structures (Over 100 currently planned)
Upgrades to existing graphics.
Keywords: SimCity, sim city, simulation, sim, city builder, city building, simulator, space, moon, colonization, colony, mars
- Teleporter bug fix.
- City Hall now has an Awards button. It offers a few tasks to accomplish and give bonuses. It is a work in progress and suggestions are welcome.
- Major re-structuring of the Tourism industry. Tourists now spend an average 2000$ (was 200$) during their stay on the moon. Ticket prices now average 1000$ (was 100$). Tourism is now just as lucrative as cargo trading. Also introducing the Stadium, a new toursim structure.