Napoleonics: Waterloo

Napoleonics: Waterloo


The battle of Waterloo in 1815 was the climactic battle of the Napoleonic wars. An allied army under Wellington stood firm against continued assaults of the French army under Napoleon, counting down the clock to the arrival of the Prussian army under Blucher.

Since that battle, people have often questioned "Why can't I wargame Waterloo on a mobile device?" Well, now you can - as long as you have an Android device.

Napoleonics: Waterloo recreates the battle of Waterloo at the same scale as the already released Napoleonics: Quatre Bras.

The map is the Waterloo battlefield divided into regions, each of which is about 500m across. The map will be familiar to those who have played the boardgames Napoleon's Triumph, or Bonaparte at Marengo - units can be positioned in the centre, or deployed facing an adjacent region.

Each unit represents a brigade. There are 3 types of units, Infantry, Cavalry and Artillery. Cavalry are further subdivided by type (Cuirassiers, Lancers, Hussars, etc.), as are artillery (Field or Horse). Infantry move 2, cavalry move 3. Field artillery can either move 1 or fire (range of 3 - with chance of hitting affected by line of sight, range, terrain, target formation). Horse artillery fires (range 2) or moves 2, or moves 1 and fires, but only range 1.

Units are deployed as column, line or square, each of which has their own advantages or disadvantages. In addition, you cannot move all your forces at once, but must activate them as the game progresses.

The game can be played as 2 player hotseat, or else as either side against the computer AI. Victory is determined by capture of objectives and also strength and unit losses. Several variations allow you to tailor a game to your interests:

Fog of war - can be on or off.
Limit rallies - units cannot regain their full strength once they have been injured.
Change number of activations per turn - independently for either side.
Change when the Prussians arrive - have them arriving historically, early, late, never(!), or randomise when they arrive.

Hal reinforcements: Wellington had reserves within marching distance at the town of Hal. He never called on them, but could have done.

Voila, ici Grouchy! French Marshall Grouchy fought his own battle against some of the Prussian army at Ligny on the same day as Waterloo. He had the option to march to Waterloo instead and this option adds his entire wing arriving as reinforcements.

The game can be saved at any point and last actions can be undone using the back button (this can also be disabled, if playing hotseat). At the end of the game, you have the option to either continue playing (night never falls!) or else review the battlefield at your leisure.

NB - large screen phone/tablet better

Recent changes:
v1 = First version.
v2 = Fixed so runs on versions before 2.3
v3 = Better zoom control
v5 = Improved deployment/activation. Some artillery fixes.
v6 = bug fix for artillery and undo/save
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$2.09
71
3.6
User ratings
33
Installs
1,000+
Concerns
0
File size
842 kb
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About Napoleonics: Waterloo
The battle of Waterloo in 1815 was the climactic battle of the Napoleonic wars. An allied army under Wellington stood firm against continued assaults of the French army under Napoleon, counting down the clock to the arrival of the Prussian army under Blucher.

Since that battle, people have often questioned "Why can't I wargame Waterloo on a mobile device?" Well, now you can - as long as you have an Android device.

Napoleonics: Waterloo recreates the battle of Waterloo at the same scale as the already released Napoleonics: Quatre Bras.

The map is the Waterloo battlefield divided into regions, each of which is about 500m across. The map will be familiar to those who have played the boardgames Napoleon's Triumph, or Bonaparte at Marengo - units can be positioned in the centre, or deployed facing an adjacent region.

Each unit represents a brigade. There are 3 types of units, Infantry, Cavalry and Artillery. Cavalry are further subdivided by type (Cuirassiers, Lancers, Hussars, etc.), as are artillery (Field or Horse). Infantry move 2, cavalry move 3. Field artillery can either move 1 or fire (range of 3 - with chance of hitting affected by line of sight, range, terrain, target formation). Horse artillery fires (range 2) or moves 2, or moves 1 and fires, but only range 1.

Units are deployed as column, line or square, each of which has their own advantages or disadvantages. In addition, you cannot move all your forces at once, but must activate them as the game progresses.

The game can be played as 2 player hotseat, or else as either side against the computer AI. Victory is determined by capture of objectives and also strength and unit losses. Several variations allow you to tailor a game to your interests:

Fog of war - can be on or off.
Limit rallies - units cannot regain their full strength once they have been injured.
Change number of activations per turn - independently for either side.
Change when the Prussians arrive - have them arriving historically, early, late, never(!), or randomise when they arrive.

Hal reinforcements: Wellington had reserves within marching distance at the town of Hal. He never called on them, but could have done.

Voila, ici Grouchy! French Marshall Grouchy fought his own battle against some of the Prussian army at Ligny on the same day as Waterloo. He had the option to march to Waterloo instead and this option adds his entire wing arriving as reinforcements.

The game can be saved at any point and last actions can be undone using the back button (this can also be disabled, if playing hotseat). At the end of the game, you have the option to either continue playing (night never falls!) or else review the battlefield at your leisure.

NB - large screen phone/tablet better

Recent changes:
v1 = First version.
v2 = Fixed so runs on versions before 2.3
v3 = Better zoom control
v5 = Improved deployment/activation. Some artillery fixes.
v6 = bug fix for artillery and undo/save

User reviews of Napoleonics: Waterloo
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Android Market Comments
A Google User
Sep 24, 2014
Could be so much better I maintain my point- this is a tease. You guys waste your time on mediocre WWII campaigns and dropped out in terms of CONTINUING THE SERIES. Like, Austerlitz? Peninsula? Or carry into the contemporary naval war. Is Trafalgar REALLY all that difficult to build an engine for. This isn't compelling as just a one or two off project but it's infinitely more compelling than your WWII offerings which John Tiller is beating to death every time he drops one of his own. Beat him to the punch. Go naval.
A Google User
Jul 1, 2014
Could be so much better And especially so in the area of CONTINUING THE SERIES. I'd love to see this premise carried into the contemporary naval war. Is Trafalgar REALLY all that difficult to build an engine for. This isn't compelling as just a one or two off project but it's infinitely more compelling than your WWII offerings which John Tiller is beating to death every time he drops one of his own. Beat him to the punch. Go naval.
A Google User
Apr 11, 2013
Game play The game play is to confusing you cant see which units you can move. Uninstalling
A Google User
Apr 11, 2013
Game play The game play is to confusing you cant see which units you can move. Uninstalling
A Google User
Nov 7, 2012
I'd like it more but..... It crashes constantly. Usually when I am about to annihilate my opponent