NenaMark is a benchmark/demo of OpenGL ES 2.0, using programmable shaders for graphical effects such as reflections, dynamic shadows, parametric surfaces, particles and different light models to push the GPU to its limits.
Note that high-end devices are better served by NenaMark2 as they tend to hit the framerate limit (~60 fps) with NenaMark1.
- Fixed problem with Samsung Galaxy S II (which caused version 1.6 to not work at all on that device)
- Improved linking from app to score site: http://nena.se/nenamark
- Performance scores should be the same as with 1.5/1.7. If you do see big differences please consider sending a bug report to [email protected]
with details of your device&configuration.