This is a free 20-turn version of Conflicts: Rommel and Afrika Korps, a turn based strategy game set on the North African theater during the Second World War.
After the Italian forces collapse in the North Africa, German HQ sends in some German reinforcements - led by the famous Desert Fox Erwin Rommel. Soon German Africa Corps (known in Germany as Deutsches Afrikakorps, or DAK) springs from assumed defensive setup to a lighting fast attack across the barren area, and in spite of serious supply challenges, Rommel manages to threaten the British strongholds of Cairo and Alexandria. Can you do better?
+ Historical accuracy: Campaign mirrors the historical setup, including some of the related events, as Operation Flipper, Bardia Raid, sand storms, less than perfect collaboration with Italian troops.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Experienced units learn new skills, like improved attack or defense performance, extra move points, damage resistance, etc.
+ Settings: Various settings to alter the look of the gaming experience: different icon sets for units, what to draw on map, etc.
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.
+ Inexpensive: The classic WW2 strategy game campaign for the price of a coffee!
Answer the call of duty and join Conflict series on Facebook or Google Plus!
+ http://on.fb.me/wsC2QV (FB)
+ http://bit.ly/GHHGU1 (G+)
Join your fellow strategy gamers in changing the course of World War II!
Supply Rules: To keep your armored and motorized divisions on the move you must use Fuel Trucks to transport fuel from Fuel Depots to front line units. Fuel Depots can be refueled only from El Agheila (unlimited amount) or Tobruk (limited amount). Meanwhile only El Agheila and Benghazi provide food supply, so units must have a route to either of these cities after the British forces have moved.
Tactical Areas/Move Points: Some hexagons are connected together (via green lines) forming slowly evolving Tactical Areas, and you can move between such hexagons using Tactical MPs instead of regular MPs. This opens up a completely new tactical dimension.
How to Win: In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
To see all the campaigns and scenarios in the Conflicts strategy game series visit: http://bit.ly/GRhzqH
Conflict-Series has offered highly rated Android-only strategy games since 2011. The campaigns are based on the time-tested gaming elements you are familiar with from both the classic PC war games and legendary strategy board games. I also want to thank the fans for all the well thought-out suggestions over the years which have allowed campaigns to improve at a much higher rate than what any indie developer could dream of. if you have feedback about any game in the Conflict-Series please use email, this way we can have a constructive back and forth conversion without all the limits of the store's comment system. In addition, because I have huge number of projects available on multiple stores, it’s just not very sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if somebody has posted a question somewhere -- just send me an email and I will answer to it as soon as I'm online. Thanks for understanding!
If you have any suggestions please use email. This way I can reply and help you better.
+ Achievements: Controlling certain amount of area/VPs rewarded with resources
+ Confirmation for immediately moving unit back to where it came from
+ Removed War Status related settings
+ Redesigned yes-no-dialog
+ Campaign refinements
+ Font-size tweak
+ Play-menu edit
+ HOF cleanup
+ Fine-tuned unit icons
+ More condensed markers on unit
+ HOF downloads only the best score from each username