20-turn DEMO: Conflicts: Rommel and Afrika Korps is a turn based strategy game which takes place in the North African theater during the Second World War.
After the Italian forces collapse in the North Africa, German HQ sends in some German reinforcements - led by the famous Desert Fox Erwin Rommel. Soon German Africa Corps (known in Germany as Deutsches Afrikakorps, or DAK) springs from assumed defensive setup to a lighting fast attack across the barren area, and in spite of serious supply challenges, Rommel manages to threaten the British strongholds of Cairo and Alexandria. Can you do better?
+ Historical accuracy: Campaign mirrors the historical setup, including some of the related events, as Operation Flipper, Bardia Raid, sand storms, less than perfect collaboration with Italian troops.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Experienced units learn new skills, like improved attack or defense performance, extra move points, damage resistance, etc.
+ Settings: Various settings to alter the look of the gaming experience: different icon sets for units, what to draw on map, etc.
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.
+ Inexpensive: The classic WW2 strategy game campaign for the price of a coffee!
Answer the call of duty and join Conflict series on Facebook or Google Plus!
+ http://on.fb.me/wsC2QV (FB)
+ http://bit.ly/GHHGU1 (G+)
Join your fellow strategy gamers in changing the course of World War II!
Supply Rules: To keep your armored and motorized divisions on the move you must use Fuel Trucks to transport fuel from Fuel Depots to front line units. Fuel Depots can be refueled only from El Agheila (unlimited amount) or Tobruk (limited amount). Meanwhile only El Agheila and Benghazi provide food supply, so units must have a route to either of these cities after the British forces have moved.
Tactical Areas/Move Points: Some hexagons are connected together (via green lines) forming slowly evolving Tactical Areas, and you can move between such hexagons using Tactical MPs instead of regular MPs. This opens up a completely new tactical dimension.
How to Win: In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
To see all the campaigns and scenarios in the Conflicts strategy game series visit: http://bit.ly/GRhzqH
The list below includes the permissions requested and the reasons for their use.
+ Internet: To fetch Hall of Fame data from a server.
+ Network State: To determine if you are online.
+ Control Vibrator: To vibrate the phone during the battles (see settings).
If you have any suggestions please use email. This way I can reply and help you better.
+ New way to handle crash reports
+ Unit icons: Non-combat units are white-grey
+ Unit icons: Color tweaks
+ Unit icons: Added patterns
+ Red EN marker: Unit encircled
+ Green RE marker: Unit resting
+ New out-of-supply damage formula
+ Setting: Show War Status when turn begins
+ New resource: Call for Support
+ Setting: Darken damaged units
+ British Brigades: 1 less HP
+ HOF cleanup