A simple tool for developers that lets you edit OpenGL ES shaders directly on your Android device.
Inspired by Inigo Quilez's ShaderToy, and includes some of his shaders:
Requires Android 2.2 and OpenGL ES 2.0 hardware.
Tested on Motorola Droid, Xoom, NVIDIA Tegra 2.
Hardware keyboard recommended.
Based on feedback from users:
- now saves fragment *and* vertex shaders (with "_vs" suffix)
- save filename defaults to last loaded or saved
- added option to load texture image from disk or gallery