SLProject OpenGL Demo App BFH

SLProject OpenGL Demo App BFH


SL stands for Scene Library. The framework is developed at the Berne University of Applied Sciences (BFH) and is used for student projects in the cpvrLab (https://www.cpvrlab.ti.bfh.ch). This demo application shows you what you can learn in one semester about 3D computer graphics in real time rendering and ray tracing. The framework is built in C++ and OpenGL ES 2.0 and runs therefore without changes on Windows, Linux, Mac OSX, Android, Android Wear and Apple iOS. The framework is opensource and you can download it for free at http://cpvrlab.github.io/SLProject_doc

Recent changes:
Version 12:
- Moved repository to GitHub
- Skeleton animation and new node animations
- Mesh file import for many formats with assimp library
- All platforms use now multithreaded ray tracing
- Oculus Rift integration on desktop OS
- Leap Motion integration on desktop OS
Add to list
Free
94
4.7
User ratings
40
Installs
1,000+
Concerns
0
File size
10086 kb
Screenshots
Screenshot of SLProject OpenGL Demo App BFH Screenshot of SLProject OpenGL Demo App BFH Screenshot of SLProject OpenGL Demo App BFH Screenshot of SLProject OpenGL Demo App BFH Screenshot of SLProject OpenGL Demo App BFH
About SLProject OpenGL Demo App BFH
SL stands for Scene Library. The framework is developed at the Berne University of Applied Sciences (BFH) and is used for student projects in the cpvrLab (https://www.cpvrlab.ti.bfh.ch). This demo application shows you what you can learn in one semester about 3D computer graphics in real time rendering and ray tracing. The framework is built in C++ and OpenGL ES 2.0 and runs therefore without changes on Windows, Linux, Mac OSX, Android, Android Wear and Apple iOS. The framework is opensource and you can download it for free at http://cpvrlab.github.io/SLProject_doc

Recent changes:
Version 12:
- Moved repository to GitHub
- Skeleton animation and new node animations
- Mesh file import for many formats with assimp library
- All platforms use now multithreaded ray tracing
- Oculus Rift integration on desktop OS
- Leap Motion integration on desktop OS

User reviews of SLProject OpenGL Demo App BFH
Write the first review for this app!
Android Market Comments
A Google User
Jul 10, 2013
Agus subandi Nice
A Google User
Jun 10, 2012
Nice 5 stars if it were multi-threaded
A Google User
Jun 10, 2012
Nice 5 stars if it were multi-threaded
Samuel
Jun 10, 2012
Nice 5 stars if it were multi-threaded
A Google User
Feb 6, 2012
Interesting in many ways.. But there really should be some settings to avoid extremely long raytracing calculations for many of the scenes. E.g. is it really necessary to shoot 100 rays per pixel for DOF?
Version 1000000
Version 1000000