SLProject OpenGL Demo App BFH

SLProject OpenGL Demo App BFH


SL stands for Scene Library. It is developed at the Berne University of Applied Sciences (BFH) and used for student projects in the cpvrLab (https://www.cpvrlab.ti.bfh.ch/). This demo application shows you what you can learn in one semester about 3D computer graphics in real time rendering and ray tracing. During the semester we built this framework in C++ and OpenGL ES 2.0. The framework runs without changes on Windows, Linux, Mac OSX, Android (>=2.3.3) and Apple iOS (>=5). The framework can render alternatively with ray tracing which provides in addition high quality transparencies, reflections and soft shadows. Go to the homepage and download the source code. You can download the full project sources at https://code.google.com/p/slproject/

Recent changes:
Version 11: Bugfixes, faster startup scene
Version 10:
- New BFH Logo
- New Path Tracer Rendering
- Oculus Rift style stereo mode
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Free
95
4.8
User ratings
37
Installs
1,000+
Concerns
0
File size
6711 kb
Screenshots
Screenshot of SLProject OpenGL Demo App BFH Screenshot of SLProject OpenGL Demo App BFH Screenshot of SLProject OpenGL Demo App BFH

About SLProject OpenGL Demo App BFH
SL stands for Scene Library. It is developed at the Berne University of Applied Sciences (BFH) and used for student projects in the cpvrLab (https://www.cpvrlab.ti.bfh.ch/). This demo application shows you what you can learn in one semester about 3D computer graphics in real time rendering and ray tracing. During the semester we built this framework in C++ and OpenGL ES 2.0. The framework runs without changes on Windows, Linux, Mac OSX, Android (>=2.3.3) and Apple iOS (>=5). The framework can render alternatively with ray tracing which provides in addition high quality transparencies, reflections and soft shadows. Go to the homepage and download the source code. You can download the full project sources at https://code.google.com/p/slproject/

Recent changes:
Version 11: Bugfixes, faster startup scene
Version 10:
- New BFH Logo
- New Path Tracer Rendering
- Oculus Rift style stereo mode

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User reviews of SLProject OpenGL Demo App BFH
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Android Market Comments
A Google User
Jul 10, 2013
Agus subandi Nice
A Google User
Jun 10, 2012
Nice 5 stars if it were multi-threaded
A Google User
Jun 10, 2012
Nice 5 stars if it were multi-threaded
Samuel
Jun 10, 2012
Nice 5 stars if it were multi-threaded
A Google User
Feb 6, 2012
Interesting in many ways.. But there really should be some settings to avoid extremely long raytracing calculations for many of the scenes. E.g. is it really necessary to shoot 100 rays per pixel for DOF?