Sorcery!

Sorcery!


From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone); and inkle, the studio behind the award-winning Frankenstein app, Sorcery! is an interactive adventure like never before.

"You should choose to own this adventure" -- Eurogamer

"Inkle's adaptation of Sorcery! takes the genre to a whole new level" -- Kotaku

"This is some of 2013′s best interactive storytelling" -- IGN UK

"Beautifully realised ... this gripping tale has us well and truly hooked" -- Pocket Gamer (Gold Award)

"Incredibly impressed" -- Touch Arcade

"Sometimes I feel like I'm wasting my time writing a review when I should really just be pointing at a game and demanding that people play it. This is one of those times. Steve Jackson's Sorcery! is an absolutely marvellous fantasy storybook adventure. Lushly illustrated and expertly told, it should not be missed by anyone even remotely interested in the genre." -- Gamezebo

"Let’s not mince words here... Sorcery’s unique blend of tabletop-like roleplaying (including an incredible combat system quite unlike anything I’ve seen before), and elaborate branching pathways with custom scripts preserving the feeling of Steve Jackson’s work make me now want to… no, HAVE TO acquire it" - Just Press Start

The app uses inklewriter technology to tell your journey in real-time, shaping the story around your choices. The text itself changes based on how you play and what you do, and in combat, the action is described on the fly based on how you play.

Featuring original illustrations by John Blanche, new character art by Eddie Sharam (DC Comics), an interactive map by Mike Schley (Wizards of the Coast).

"The Shamutanti Hills" is Part 1 of 4. Part 2, "Kharé: Cityport of Traps", is coming soon to the Play Store! (Part 2 will load all of your completed Part 1 games to continue your adventure.)

Recent changes:
Refreshed with code from part 2—available now!
• Faster, smoother, uses less memory
• Improved look and feel on tablets

v1.1.1: Fixed a crash on the first launch after updating
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$5.02
90
4.5
User ratings
3922
Installs
10,000+
Concerns
0
File size
115124 kb
Screenshots
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About Sorcery!
From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone); and inkle, the studio behind the award-winning Frankenstein app, Sorcery! is an interactive adventure like never before.

"You should choose to own this adventure" -- Eurogamer

"Inkle's adaptation of Sorcery! takes the genre to a whole new level" -- Kotaku

"This is some of 2013′s best interactive storytelling" -- IGN UK

"Beautifully realised ... this gripping tale has us well and truly hooked" -- Pocket Gamer (Gold Award)

"Incredibly impressed" -- Touch Arcade

"Sometimes I feel like I'm wasting my time writing a review when I should really just be pointing at a game and demanding that people play it. This is one of those times. Steve Jackson's Sorcery! is an absolutely marvellous fantasy storybook adventure. Lushly illustrated and expertly told, it should not be missed by anyone even remotely interested in the genre." -- Gamezebo

"Let’s not mince words here... Sorcery’s unique blend of tabletop-like roleplaying (including an incredible combat system quite unlike anything I’ve seen before), and elaborate branching pathways with custom scripts preserving the feeling of Steve Jackson’s work make me now want to… no, HAVE TO acquire it" - Just Press Start

The app uses inklewriter technology to tell your journey in real-time, shaping the story around your choices. The text itself changes based on how you play and what you do, and in combat, the action is described on the fly based on how you play.

Featuring original illustrations by John Blanche, new character art by Eddie Sharam (DC Comics), an interactive map by Mike Schley (Wizards of the Coast).

"The Shamutanti Hills" is Part 1 of 4. Part 2, "Kharé: Cityport of Traps", is coming soon to the Play Store! (Part 2 will load all of your completed Part 1 games to continue your adventure.)

Recent changes:
Refreshed with code from part 2—available now!
• Faster, smoother, uses less memory
• Improved look and feel on tablets

v1.1.1: Fixed a crash on the first launch after updating

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User reviews of Sorcery!
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Android Market Comments
A Google User
Wednesday 1:14 AM
Very cool. Maybe expensive...? It certainly took a lot of work to make this game. The level of detail and quality justifies the price, but maybe the experience is slightly short for the money. Replay value is okay-. Sometimes it seems redundant during replay.
A Google User
Tuesday 5:26 PM
Nice All the choices
A Google User
4 days ago
Brilliant! An excellent innovation on the interactive fiction genre. Seeing the original artwork brought so many memories flooding back. It's quite short, but I think that makes it more re-playable. You can wend your way through the Shamutanti Hills multiple times trying to get the optimum set of magic items and hook ups with NPCs who might help you later. The cloud save tool is also great, so that you can continue your adventure in Part 2. Also, for those moaning about this being short, Shamutanti Hills was the shortest book of the series, each one was longer than the previous, so Crown of Kings will be MASSIVE!
A Google User
6 days ago
Zed spell glitch I love this game it is one of my favorites. However after playing multiple play throughs of the game I was able to get the zed spell in the spell cast, however the spell was not recognized by the game. Interested on what would happen I cast the spell but nothing happened as the spell did not exist and all that happened was the stamina drain from raising a false spell. I understand that the spell probably wasn't part of the code in the game as it wasn't supposed to be an available spell. Zed spell so troll:(
A Google User
Jul 17, 2014
Old fan I grew up with Steve Jackson games. I'm a longtime fan and was pleasantly surprised to find this gem!