SoundWire (full version)

SoundWire (full version)


SoundWire lets you send any music or audio ("what you hear now") from your Windows or Linux PC to your Android mobile devices. Use it as:
- A remote speaker or wireless headphones
- A way to listen to music and movies from your computer anywhere in your house or out on your deck.
- A wireless extension of live audio from your PC-based music system

The full version of SoundWire enables unlimited Opus audio compression, can handle up to 10 connections at the same time, and has no ads or interruptions. It also has a special Pro Mode to set and display buffer latency precisely in milliseconds. You can use any music player on your PC or laptop like Grooveshark, Spotify, YouTube, or iTunes and feed the live sound directly to your Android device. SoundWire lets you listen to the free versions of Grooveshark and Spotify on your phone.

SoundWire has low latency (audio delay), which means it can even be used to listen to the soundtrack of a movie or YouTube video while you watch (**Note you must adjust the buffer size in app settings for low latency). There are other uses too... SoundWire can work as a baby monitor or listening device with a computer such as a netbook that has a built-in microphone. Hook up turntables to your computer's line input and stream a live DJ set to another part of the house over WiFi, or anywhere else over 3G/4G.

Features
- Live audio capture and streaming to multiple clients
- Excellent sound quality (44.1 / 48 kHz stereo 16-bit, PCM or Opus compression)
- True low latency (unlike AirPlay, Airfoil)
- Easy to use
- Compression option greatly reduces network usage
- Stream music from PC to PC running x86 virtualized app (Linux/Windows)
- Save everything you hear to a file (MP3 or WAV)

Before using SoundWire on your Android device you must install and run the SoundWire Server application on the Windows/Linux PC or laptop which is your source of music, web audio streaming, or other sounds. Raspberry Pi is also supported. Download the server at http://georgielabs.net

For more information see the getting started guide at http://georgielabs.net/SoundWireHelp.html
** New section on achieving lowest latency using Android native audio.

If you have any problems please see the troubleshooting tips at the above link. For example if you get choppy audio try restarting your wireless router, then try the other troubleshooting suggestions in the guide. If you get a message saying the app is not licensed and this message is incorrect then please check your internet connection and try again.

You may want to use a remote control app together with SoundWire. Some good choices include: Grooveshark Remote, Spotimote (Spotify remote), Remote for iTunes, Android VNC, Unified Remote.

Please rate the app and comment on Google Play to let us know what you think of SoundWire. If you have a question or bug report send email to [email protected] If reporting a problem please give your phone's Android version and make/model.

Permissions
- Network communication: Communicates with the server program on your PC.
- Phone calls: Mutes audio when you receive or make a call. Without this permission music would continue to play, interfering with your call.
- Prevent phone from sleeping: Keeps app running while connected (playing music) or attempting to connect. May be disabled in settings.

Recent changes:
-Fixed fc on connect in Android versions before 4.0.3 for some Pro Mode buffer sizes
Version 2.1:
-Added support for native audio (OpenSL ES) on Android 2.3+ devices, including low-latency audio support for Android 4.2+ devices which support it.
-Low buffer sizes (8k/40ms) now possible on every Android 2.3+ phone.
-Now automatically reconnects if needed on settings changes (with settings option to disable).
Add to list
$4.16
90
4.5
User ratings
317
Installs
5,000+
Concerns
0
File size
2536 kb
Screenshots
Screenshot of SoundWire (full version) Screenshot of SoundWire (full version) Screenshot of SoundWire (full version) Screenshot of SoundWire (full version)
About SoundWire (full version)
SoundWire lets you send any music or audio ("what you hear now") from your Windows or Linux PC to your Android mobile devices. Use it as:
- A remote speaker or wireless headphones
- A way to listen to music and movies from your computer anywhere in your house or out on your deck.
- A wireless extension of live audio from your PC-based music system

The full version of SoundWire enables unlimited Opus audio compression, can handle up to 10 connections at the same time, and has no ads or interruptions. It also has a special Pro Mode to set and display buffer latency precisely in milliseconds. You can use any music player on your PC or laptop like Grooveshark, Spotify, YouTube, or iTunes and feed the live sound directly to your Android device. SoundWire lets you listen to the free versions of Grooveshark and Spotify on your phone.

SoundWire has low latency (audio delay), which means it can even be used to listen to the soundtrack of a movie or YouTube video while you watch (**Note you must adjust the buffer size in app settings for low latency). There are other uses too... SoundWire can work as a baby monitor or listening device with a computer such as a netbook that has a built-in microphone. Hook up turntables to your computer's line input and stream a live DJ set to another part of the house over WiFi, or anywhere else over 3G/4G.

Features
- Live audio capture and streaming to multiple clients
- Excellent sound quality (44.1 / 48 kHz stereo 16-bit, PCM or Opus compression)
- True low latency (unlike AirPlay, Airfoil)
- Easy to use
- Compression option greatly reduces network usage
- Stream music from PC to PC running x86 virtualized app (Linux/Windows)
- Save everything you hear to a file (MP3 or WAV)

Before using SoundWire on your Android device you must install and run the SoundWire Server application on the Windows/Linux PC or laptop which is your source of music, web audio streaming, or other sounds. Raspberry Pi is also supported. Download the server at http://georgielabs.net

For more information see the getting started guide at http://georgielabs.net/SoundWireHelp.html
** New section on achieving lowest latency using Android native audio.

If you have any problems please see the troubleshooting tips at the above link. For example if you get choppy audio try restarting your wireless router, then try the other troubleshooting suggestions in the guide. If you get a message saying the app is not licensed and this message is incorrect then please check your internet connection and try again.

You may want to use a remote control app together with SoundWire. Some good choices include: Grooveshark Remote, Spotimote (Spotify remote), Remote for iTunes, Android VNC, Unified Remote.

Please rate the app and comment on Google Play to let us know what you think of SoundWire. If you have a question or bug report send email to [email protected] If reporting a problem please give your phone's Android version and make/model.

Permissions
- Network communication: Communicates with the server program on your PC.
- Phone calls: Mutes audio when you receive or make a call. Without this permission music would continue to play, interfering with your call.
- Prevent phone from sleeping: Keeps app running while connected (playing music) or attempting to connect. May be disabled in settings.

Recent changes:
-Fixed fc on connect in Android versions before 4.0.3 for some Pro Mode buffer sizes
Version 2.1:
-Added support for native audio (OpenSL ES) on Android 2.3+ devices, including low-latency audio support for Android 4.2+ devices which support it.
-Low buffer sizes (8k/40ms) now possible on every Android 2.3+ phone.
-Now automatically reconnects if needed on settings changes (with settings option to disable).

User reviews of SoundWire (full version)
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Android Market Comments
A Google User
Feb 20, 2015
Like it Audio latency is pretty low as advertised
A Google User
Feb 13, 2015
Nice, however, a suggestion... Great app, I use it a lot. Full version is much more reliable over W-LAN. Would like to connect multiple devices sometimes, but software doesn't allow for that :(.
A Google User
Feb 8, 2015
Well intentioned, but doesn't work in practice In practice, you need the latency at over 50ms to 100ms to avoid dropouts, which destroys lipsync. Apparently, a latency of 40ms is actually the minimum. I'm going to buy regular wireless headphones, maybe LAN streaming just isn't good enough for watching TV. This was on HTC One.
A Google User
Feb 6, 2015
Worthless Could not get connection to PC using auto or even entering IP address manually. No support to solve problem. Product may be fine, but if it won't connect, it is worthless.
A Google User
Jan 23, 2015
Good Useful and practical, great for using as wireless headphones, although another app is detecting cpu lagging on this app