A hunt through wild and varied dungeons looking for treasure, riches and fame. Fight enemies for a chance at some treasure, push your luck for more treasure, but careful you might loose it all if you fail. Face goblins, skeletons and dragons in your quest for loot. Fight your way through three separate dungeon environments, battle the boss and gain more treasure.
To help on your questing are 6 companions each with their own special set of skills. 8 separate heroes are available to lead your party into the dungeons, choose from Sir Kelow the Knight,Sarah the Enchantress, Graxnor the Half Goblin, and many others. Each hero has unique powers that they can use to turn the tide of battle, or to help secure more treasure and finally become the Hero of All Time.
Scores are recorded in the Hall of Heroes so you can compete with other heroes and try different strategies that might get you some more loot or maybe you will find your failed attempts make you the local tavern beggar.
Each game takes about 10 to 15 minutes from start to finish. You will return to the tavern in between each dungeon delve in order to safely stow your treasure, and to get a new fresh batch of companions to help you. Optional help messages have been included to aid in understanding the screen layout. Find the strengths of your companions and discover the weaknesses of your enemies by long tapping on their icons. Discover hidden strategies by reading the hero information descriptions, which heroes throw themselves into battle to aid their companions, or which heroes can plead with the enemy to convert them to your side, and which will issue forth a furious battle cry and cause all monsters to be swept before you.
There are many ways to finish the game, and near endless strategies for getting the best loot score. Remember, only the highest scores are important, and the more treasure you get, the easy it is to get further into the dungeon which will increase your score even more! Don't push too hard though, if you can't defeat the monsters, they will defeat you and all your treasure will be lost.
Treasures all have their use, some will give you double points, others will help in defeating monsters, some transform your companions into a more useful role. One even completely revives any used companion, letting them fight afresh. One very valuable treasure item allows you to escape from the dungeon at a moments notice, without having to sacrifice all your treasure.
disabled icon should be based on used status
change companion border back to grey.
buttons on new game screen need a proper 'down' state
auto phase finish doesn't finish now if there is usable treasure available
auto flee when no more companions
Fixed a bug where the tavern background would appear after fleeing
Chicken Consideration Dialog was weirdly offset,
Added passive indicator(red tick) for hero skills.
Some heroes get a selection dialog when battling monsters while using their skills.