OpenGL ES 3.0 benchmark

OpenGL ES 3.0 benchmark


*CHECK OUT OpenGL ES 2.0 version of this benchmark here: https://play.google.com/store/apps/details?id=com.Maniac.UnityBenchmark
Test your device on outer limits! Test and compare score with other devices.
Features: Based on Unity Engine (Used in Shadowgun game)
Based on ''RobotLab'' Unity scene
Support for Nexus 4, Nexus 10 and also new Nexus 7
Nice graphics (Shadows,Bump-Maps,ReflectiveFX,SpecularFX,Particles and more...)
How you can compare your device with others? Check out up right corner, there is FPS meter :)
After all you can post your result to others here: http://maniacproject.webs.com/apps/forums/show/14599082-unity-benchmark-results
Also checkout my Facebook page: https://www.facebook.com/pages/Maniac-Games/381640071944826
In this enhanced version I added Lens Flares, Textures with higher resolution and dynamic shadows.
*Note: This version of app is only for OpenGL ES 3.0 devices with Android 4.3 (Nexus 7 2012 is not supported)

Recent changes:
1.0- First Build
1.0.1- More J.J. Abrahams Lens Flares, added ''Go back'' button
1.0.2- Added Loading Screen
1.0.3- Now you can choose 720p or 1080p resolution
Bigger font on Full HD devices
Display is now always on
1.1.0- This version offers long awaited ''end of benchmark'', so after end of camera animation, it will show you average FrameRate
1.1.1- Fixed minor bugs, 720p now working properly.
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Free
67
3.4
User ratings
304
Installs
10,000+
Concerns
0
File size
40107 kb
Screenshots
Screenshot of OpenGL ES 3.0 benchmark Screenshot of OpenGL ES 3.0 benchmark
About OpenGL ES 3.0 benchmark
*CHECK OUT OpenGL ES 2.0 version of this benchmark here: https://play.google.com/store/apps/details?id=com.Maniac.UnityBenchmark
Test your device on outer limits! Test and compare score with other devices.
Features: Based on Unity Engine (Used in Shadowgun game)
Based on ''RobotLab'' Unity scene
Support for Nexus 4, Nexus 10 and also new Nexus 7
Nice graphics (Shadows,Bump-Maps,ReflectiveFX,SpecularFX,Particles and more...)
How you can compare your device with others? Check out up right corner, there is FPS meter :)
After all you can post your result to others here: http://maniacproject.webs.com/apps/forums/show/14599082-unity-benchmark-results
Also checkout my Facebook page: https://www.facebook.com/pages/Maniac-Games/381640071944826
In this enhanced version I added Lens Flares, Textures with higher resolution and dynamic shadows.
*Note: This version of app is only for OpenGL ES 3.0 devices with Android 4.3 (Nexus 7 2012 is not supported)

Recent changes:
1.0- First Build
1.0.1- More J.J. Abrahams Lens Flares, added ''Go back'' button
1.0.2- Added Loading Screen
1.0.3- Now you can choose 720p or 1080p resolution
Bigger font on Full HD devices
Display is now always on
1.1.0- This version offers long awaited ''end of benchmark'', so after end of camera animation, it will show you average FrameRate
1.1.1- Fixed minor bugs, 720p now working properly.

User reviews of OpenGL ES 3.0 benchmark
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Android Market Comments
A Google User
Feb 9, 2015
I know my phone can do better There is something wrong with this benchmark. It lies
A Google User
Dec 25, 2014
Great and Surprising Very fluent on 1080p mode on my GS5. For some reason it's actually slower on 720p, but it's all good.
A Google User
Sep 19, 2014
Galaxy S4 SPH-L720T (Sprint) 8.95 fps @ 720p, and 9.26 fps @ 1080p! Android 4.4.2, CPU 1.9 GHz quad core with
A Google User
Sep 10, 2014
Good Good app. Awesome graphics ran quite nicely on my Xperia z1. Only thing i saw dat benchmark is not dat accurate...showed 20.2fps on 1080 pixel and 18.57 on 720p...isnt this wierd? But good to knw my phn cn support future-gen games:-)
A Google User
Sep 2, 2014
Needs optimization Averaged 13FPS on Galaxy Note 3 Snapdragon 800 and evident support of open GL es3.0 Clearly that cannot be conclusive result for such hardware that natively suppots OpenGL 3.0..