Unity Remote 4

Unity Remote 4


With Unity Remote 4, you can use an Android device to view and test your game live, right inside the Unity Editor 4.5 or later. Unity Remote 4 makes your Android device act as remote control. It streams touch, accelerometer, gyroscope, webcam and screen orientation change events back to Unity Editor. This is useful for rapid development when you don't want to compile and deploy your project to Android device for each change and prefer to use the Unity Editor Game window instead.
Extended product documentation is available on Unity Manual: http://docs.unity3d.com/Manual/UnityRemote4.html
Advanced users interested in Unity Remote 4 internals might download source code at Unity Asset Store: https://www.assetstore.unity3d.com/en/#!/content/18106
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Free
81
4.1
User ratings
2366
Installs
50,000+
Concerns
0
File size
8537 kb
Screenshots
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About Unity Remote 4
With Unity Remote 4, you can use an Android device to view and test your game live, right inside the Unity Editor 4.5 or later. Unity Remote 4 makes your Android device act as remote control. It streams touch, accelerometer, gyroscope, webcam and screen orientation change events back to Unity Editor. This is useful for rapid development when you don't want to compile and deploy your project to Android device for each change and prefer to use the Unity Editor Game window instead.
Extended product documentation is available on Unity Manual: http://docs.unity3d.com/Manual/UnityRemote4.html
Advanced users interested in Unity Remote 4 internals might download source code at Unity Asset Store: https://www.assetstore.unity3d.com/en/#!/content/18106

User reviews of Unity Remote 4
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Android Market Comments
A Google User
Dec 16, 2014
Works, needs easier setup, better streaming Fine for testing if your touch input code works, not user experience or anything real-time. Doesn't seem like it can reduce constant build/install workflow much. Tried playing our touch-based action game, and first two issues were: 1. Unity could use a scripting flag or code variable that could be checked for to see if we have Remote connected or not: our game switched between code and touch input code with "#if UNITY_EDITOR" compiler flag check, and even though via Remote I now had touch input, the game still switched to keyboard-only made for in-Editor testing purposes. 2. Poor streaming visual quality/response time/visual latency hampers all real-time playtesting (can't test a level for a high-speed game since the experience is not comparable for laggy remote play).
A Google User
Dec 12, 2014
it will work It looks like we would have a remote to play unity
A Google User
Dec 11, 2014
very handy app works great, however some way to exit the app would be nice.
A Google User
Dec 6, 2014
Works fine on my nexus 10 (lollipop) The resolution sure suffers a lot due to the minimal bandwidth of usb, but it runs fine. People complaining should make sure to plug in their device with the app running before the launch unity on their computer. It wont notice it once unity is already running. 5 stars is wireless happens.
A Google User
Dec 1, 2014
It is good,but lacks the documentation Had hard time get to work because was using my ZTE concord 2 which I can not get it to work for that phone but when try to use my HTC one(7) it worked with ease, when I started it I notice it came out all funky but then realized quickly that I forgot to put the aspect from free aspect to remote and worked like a charm, then went ahead and tested on my Huawei fusion 2 went ahead and installed sdk platform 2.3 just in case, and bam it works good,so easy setup for most phones,but other phones impossible,