Vengeance (Android Risk)

Vengeance (Android Risk)


I needed a quick to play map strategy game for my mobile device. I tried the ones on the market but reinforcing countries, placing armies, and battles took too long. I would wait for ten minute for the AI to finish so I could do my turn again. I wasn’t satisfied so I made my own hybrid version of Risk that I could play entire maps in 2 to 5 minutes and not have to spend most of that time waiting for the AI to move.

About Vengeance: Vengeance is a unique play on the classic board game Risk. Vengeance has been optimized for rapid expanse, reinforcement, and generation of new armies for your empire. Earn bonus armies by holding continents and defeating opponents.

Discover your own strategies to best counter Vengeance’s four AI personalities. Risk your armies, go offensive, or build massive defenses. Play single maps, campaign mode, or compete for the top rank in the 24 hour leader board. If you feel you need more challenge, add Fog of War and play test your skill without being able to see deep behind enemy lines!

Vengeance Pro includes dozens of maps (27 maps currently), Ad-Free Play, campaign mode, leader board, and resume previous game. Maps include special Holiday maps.

To the reports of "Dice rolls are crap". I agree! I am sorry ahead of time for the enevidable terrible loosing streak. I promice there is no reason for me to add frustrating logic to a game I enjoy playing. Vengeance is coded using the java random number generator. If you can't stand loosing a dozen rolls in a row, please turn off the simple dice roll and turn on the loosing streak midigation which stacks the odds attempting to avoid winning or loosing streaks. Eventually, I will be adding a battle log that you can scroll back through to see just how bad or good your random luck has been.

In game, each player is given one army to place one at a time to set up the board. You are given 3 armies to start each turn. You as the human have the advantage and get to go first. Attack winner is determined by random number generator giving 50/50 chance on first attach. To help mitigate loosing or winning over and over, every loss ups the dice roll to give a 10% advantage on the next roll. This stacks up to 3 times in attempt to avoid long streaks. This option can be enable or disabled in the settings. In addition, a 5% defender initial advantage can be enabled or disabled in the settings. Army size also helps during the attack. For every army that you have over the other army, you are given a 2% advantage. This army advantage is also controllable from the settings.
Vengeance is not a Risk clone. I created a game that would be quicker pace than Classic Risk. I wanted a game that could be picked up and played in 5 minutes here or there without dedicating too much time as most devices will be phones. Risk gameplay between strong opponents could take longer than a mobile battery might last.

Please continue to email me with suggestions and comments. Thanks for the all the current feedback and helping to shape the game!
Leave feedback by email or facebook (https://www.facebook.com/pages/Vengeance-Pro-Risk-of-Fortune-/244153348991675)

Recent changes:
v38 Added halloween map (hard). Now showing the dialog to show when a player has been defeated by default rather than just when the human did the last attack. To the reports of "Dice rolls are crap". I agree! I am sorry ahead of time for the enevidable terrible loosing streak. I promice there is no reason for me to add frustrating logic to a game I enjoy playing. Vengeance is coded using the java random number generator.
Add to list
Free
73
3.7
User ratings
1272
Installs
100,000+
Concerns
0
File size
6994 kb
Screenshots
Video of Vengeance (Android Risk) Screenshot of Vengeance (Android Risk) Screenshot of Vengeance (Android Risk) Screenshot of Vengeance (Android Risk) Screenshot of Vengeance (Android Risk)
About Vengeance (Android Risk)
I needed a quick to play map strategy game for my mobile device. I tried the ones on the market but reinforcing countries, placing armies, and battles took too long. I would wait for ten minute for the AI to finish so I could do my turn again. I wasn’t satisfied so I made my own hybrid version of Risk that I could play entire maps in 2 to 5 minutes and not have to spend most of that time waiting for the AI to move.

About Vengeance: Vengeance is a unique play on the classic board game Risk. Vengeance has been optimized for rapid expanse, reinforcement, and generation of new armies for your empire. Earn bonus armies by holding continents and defeating opponents.

Discover your own strategies to best counter Vengeance’s four AI personalities. Risk your armies, go offensive, or build massive defenses. Play single maps, campaign mode, or compete for the top rank in the 24 hour leader board. If you feel you need more challenge, add Fog of War and play test your skill without being able to see deep behind enemy lines!

Vengeance Pro includes dozens of maps (27 maps currently), Ad-Free Play, campaign mode, leader board, and resume previous game. Maps include special Holiday maps.

To the reports of "Dice rolls are crap". I agree! I am sorry ahead of time for the enevidable terrible loosing streak. I promice there is no reason for me to add frustrating logic to a game I enjoy playing. Vengeance is coded using the java random number generator. If you can't stand loosing a dozen rolls in a row, please turn off the simple dice roll and turn on the loosing streak midigation which stacks the odds attempting to avoid winning or loosing streaks. Eventually, I will be adding a battle log that you can scroll back through to see just how bad or good your random luck has been.

In game, each player is given one army to place one at a time to set up the board. You are given 3 armies to start each turn. You as the human have the advantage and get to go first. Attack winner is determined by random number generator giving 50/50 chance on first attach. To help mitigate loosing or winning over and over, every loss ups the dice roll to give a 10% advantage on the next roll. This stacks up to 3 times in attempt to avoid long streaks. This option can be enable or disabled in the settings. In addition, a 5% defender initial advantage can be enabled or disabled in the settings. Army size also helps during the attack. For every army that you have over the other army, you are given a 2% advantage. This army advantage is also controllable from the settings.
Vengeance is not a Risk clone. I created a game that would be quicker pace than Classic Risk. I wanted a game that could be picked up and played in 5 minutes here or there without dedicating too much time as most devices will be phones. Risk gameplay between strong opponents could take longer than a mobile battery might last.

Please continue to email me with suggestions and comments. Thanks for the all the current feedback and helping to shape the game!
Leave feedback by email or facebook (https://www.facebook.com/pages/Vengeance-Pro-Risk-of-Fortune-/244153348991675)

Recent changes:
v38 Added halloween map (hard). Now showing the dialog to show when a player has been defeated by default rather than just when the human did the last attack. To the reports of "Dice rolls are crap". I agree! I am sorry ahead of time for the enevidable terrible loosing streak. I promice there is no reason for me to add frustrating logic to a game I enjoy playing. Vengeance is coded using the java random number generator.
Android Market Comments
A Google User
Feb 6, 2015
You know there is a problem... So fix the dice issue! Armies are not being awarded when they should be, routine is skipped sometimes though the acknowledgement is there. Initial play is sometimes jacked up. No way, even on hard, that enemy with 4 countries, no regions, initial army of 8, should be able to wind up with 23+ and march across the board! Enemy logic overrides dice rolls it seems like. Hard difficulty and it takes 4 or 5 for me to take 1, yet they can have 5 and wipe out 12 even with defender advantage turned on. Many bugs in game, why doesn't developer address them other than 'apology in advance'?
A Google User
Jan 23, 2015
Really poor Looks like something produced by a young child. Looks like crap, plays like crap, the developer should embarrassed. Unless of course said developer is under 10 years of age. If so, good job son.
A Google User
Dec 17, 2014
Excellent
A Google User
Nov 14, 2014
Lame.
A Google User
Aug 29, 2014
Good