Wishball: tenths

Wishball: tenths


Test your understanding of decimal place value with numbers that include tenths. Receive a starting number, such as 128.9, and work towards turning it into a target number, such as 845.6. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a ‘Wishball’ to help you reach the target number. Try to achieve the target with as few additions or subtractions as possible. This learning object is one in a series of ten objects.
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Free
100
5.0
User ratings
2
Installs
10+
Concerns
0
File size
4767 kb
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About Wishball: tenths
Test your understanding of decimal place value with numbers that include tenths. Receive a starting number, such as 128.9, and work towards turning it into a target number, such as 845.6. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a ‘Wishball’ to help you reach the target number. Try to achieve the target with as few additions or subtractions as possible. This learning object is one in a series of ten objects.

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