AfterWar is a real-time geopolitical strategy set in 2028, offering a broad world stage with 166 countries and 850+ regions. It’s actively developed with a roadmap toward a 1.0 release around February 2025 and future multiplayer plans, while currently carrying a modest audience of 100+ total downloads and 18 downloads in the last 30 days. Despite not yet being ranked in top lists and holding a 0.0 rating from 0 reviews, the game presents a dense economic, diplomatic, and military simulation for strategy enthusiasts.
Integrated economy, corruption, stability, and dynamic population mechanics.
Alliances and diplomacy add depth beyond pure combat.
Comprehensive language support (43 languages) and an active development roadmap, including multiplayer plans.
Story and some features are not yet implemented and are planned for future releases.
No current online multiplayer capability at the time of data; multiplayer is planned for a future update.
Not ranked in top lists and currently has a 0.0 rating from 0 reviews, indicating a small early-stage user base.
About AfterWar
AfterWar was a strategy app developed by LumenUkraine. It was removed from Google Play Feb 7, 2025 and is no longer available for download.
Download Statistics
AfterWar had been downloaded 120 times before it became unavailable.
User Ratings
The app had no ratings.
App Information
AfterWar cost $7.49 to download. The APK download size was 112.59 MB. The last available version was 0.5.19. The last update was on November 20, 2024.
Technical Requirements
The app had a content rating of Everyone. The app had been available on Google Play February 2024.
Description
Welcome to the AfterWar page!
WARNING!
The story is not implemented in the game de facto, game development is underway. The story will be realised by version 1.0 (approx. February 2025)
The game starts in the year 2028, after the end of the Russian-Ukrainian War. Ukraine's heavy counter-offensive in 2026, which no one believed in, has borne fruit. A virtually frozen front line across the Donbass and Crimea appeared, but Ukraine's luck turned. Vladimir Putin dies in early 2027, after a long battle with pancreatic cancer and an induced exacerbation amid bad news from the frontline
in 2027 a long state internal struggle in Russia begins, with Mikhail Mishustin at the head of the interim government. The problem and the grace of this struggle is that everyone wanted stability. The interests of the oligarchy, internal Western agents, as well as some Chinese individuals were interested in the theory of a calm and stable Russia, not rid of corruption, but at least from the bloody past. Russia changed its flag, a corrupt ‘pro-European’ government came to power
The world is waiting for stability, and preferably prosperity..... hoping that the PRC and other dictatorship states will not violate it.
The game is in active development, and each global update is radically improved!
At the moment, AfterWar 0.5 has:
- 5 types of maps, with the ability to disable the visibility of naval battles
- Alliances.
- Combat actions that are controlled in the regions panel. Realistic damage calculation and combat system. The percentage of advantage in battle is displayed graphically
- More than 166 countries to play in
- Budget and economic system
- Factors of corruption, stability, and greatness of the country
- Dynamic population. The number of people in the world is equal to the real one. Population growth and decline depends on corruption and stability
- Mobilization of the population
- Research: Sea colonization, ocean colonization, air force
- Saving the game in a unique .aw format
- Real time. The game is not turn-based
- Photorealistic map
- More than 850 regions
- More than 43 languages
Plans for what will be in the next versions of the game until the release:
- Multiplayer, will be released from November 10 to 20
- Interface updates
- Android version of the game
- Splitting regions, improving map quality
- The emergence of the division of regions into “provinces”
- Cities. Investments in them, transportation system
- Elections in the country, which can be followed directly on the map (distribution of votes by province)
- Adding at least 6 more languages: Traditional and Simplified Chinese, Hebrew, Arabic, Korean, Thai and Japanese
- Peace treaties, wars with alliances included in them (alliance vs. alliance)
- 3D terrain
- Map editor, provinces and more. A workshop that will not be tied to Steam, but a separately created ecosystem of AfterWar accounts (a clear name for the ecosystem will most likely be invented)
- A combat system with a solid front. Personal management of brigades and divisions. This will most likely be version 1.0, the release
These are the highlighted mandatory items that will be present in the game.
The goal is to create the highest quality game, combined with simplicity and modern mechanics. Most players are already starting to get bored with the trend of medieval design, complexity, and difficulty of strategies. Many players don't even want to look at strategies because of their banal stuffiness and overloaded interface. It's time to make changes to the strategic gamemode in the next few years, to add freshness and attract new players, giving rise to a new generation of strategies that are not based on hackneyed themes such as World War II or the same Middle Ages...
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Technologies used by AfterWar
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