Handbook on Basics of Principles of Programming, learn a topic in a minute
About Basics Of Programming
Basics Of Programming is a books & reference app developed by Engineering Wale Baba.
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Basics Of Programming is FREE to download. The APK download size is 12.36 MB. The latest version available is 16.0. The last update was on August 22, 2025.
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Basics Of Programming requires Android 4.1+ or higher. The app has a content rating of Everyone. The app has been available on Google Play November 2015.
Description
The app is a complete free handbook of Basics of Programming language which covers important topics, notes, materials.
This App is designed for quick learning, revisions, references at the time of exams and interviews.
This eBook has127 topics in 5 chapters, totally based on practical as well as a strong base of theoretical knowledge.
Some of the topics Covered in the app are: 1. Abstract Machines 2. The Interpreter 3. Low-level and High-level languages 4. Example of an Abstract Machine 5. Describe a Programming Language 6. Grammar and Syntax 7. Introduction to syntax and semantics 8. Problem of Describing Syntax 9. Methods of Describing Syntax 10. Extended BNF 11. Attribute Grammars 12. Attribute Grammars Defined 13. Examples of Attribute Grammars 14. Computing Attribute Values 15. Dynamic Semantics 16. Axiomatic Semantics 17. Principles of language design 18. Programming paradigm 19. History of programming languages 20. Language design 21. Design goals of programming languages 22. Compilers 23. Virtual machines and interpreters 24. Chomsky Hierarchy 25. Elementary data types 26. Integer operations 27. Overflow operation 28. Enumeration types 29. Character type 30. Boolean type 31. Subtypes 32. Derived types 33. Expressions 34. Assignment statements 35. Introduction to lexical and semantic analysis 36. Lexical Analysis 37. Parsing Problem 38. Top-Down parsing 39. Bottom-Up Parsing 40. Complexity of Parsing 41. LL Grammar Class 42. Parsing Problem for Bottom-Up Parsers 43. Shift-Reduce Algorithms 44. LR Parsers 45. Data type 46. Primitive Data Types 47. Character String Types 48. Implementation of Character String Types 49. Array Types 50. Array Categories 51. Slices 52. Implementation of Array Types 53. Associative Arrays 54. Record Types 55. Tuple Types 56. List Types 57. Union Types 58. Pointer and Reference Types 59. Pointer Problems 60. Pointers in C and C 61. Reference Types 62. Implementation of Pointer and Reference Types 63. Heap Management 64. Type Checking 65. Strong Typing 66. Expressions 67. Arithmetic Expressions 68. Operator Evaluation Order 69. Associativity 70. Parentheses 71. Operand Evaluation Order 72. Referential Transparency 73. Overloaded Operators 74. Type Conversions 75. Coercion in Expressions 76. Explicit Type Conversion 77. Relational and Boolean Expressions 78. Short-Circuit Evaluation 79. Assignment statements 80. Fundamentals of Subprograms 81. Procedures and Functions in subprograms 82. Design Issues for Subprograms 83. Local Referencing Environments 84. Parameter-Passing Methods 85. Implementating Models of Parameter Passing 86. Implementing Parameter-Passing Methods 87. Type Checking Parameters 88. Parameters That Are Subprograms 89. Calling Subprograms Indirectly 90. Overloaded Subprograms 91. Generic Subprograms 92. Generic Functions in C 93. Generic Methods in Java 5.0 94. Design Issues for Functions 95. User-Defined Overloaded Operators 96. Closures 97. Coroutines 98. The Concept of Abstraction 99. Data Abstraction 100. Design Issues for Abstract Data Types 101. Abstract Data Types in Ada 102. Abstract Data Types in C 103. Abstract Data Types in C# 104. Parameterized Abstract Data Types 105. Parameterized Abstract Data Types in C 106. Encapsulation in C 107. Encapsulation in C 108. Concurrency 109. Categories of Concurrency 110. Subprogram-Level Concurrency 111. Flow diagram of task states 112. Semaphores 113. Cooperation Synchronization 114. Competition Synchronization 115. Monitors 116. Message Passing 117. Ada Support for Concurrency 118. Java Threads 119. High-Performance Fortran
All topics are not listed because of character limitations.
Each topic is complete with diagrams, equations and other forms of graphical representations for better learning and quick understanding.
Basics of Programming is part of computer science & software engineering education courses and information technology degree programs of various universities.
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