Clockwork Ascent is made and published by Kyunghyun Park. AppBrain is an independent app data site and isn't affiliated with Kyunghyun Park. The app name, icon, screenshots and description belong to Kyunghyun Park and are shown as published on Google Play.
AppBrain's verdict
NewNiche- Total installs
- 2
- Last updated
- August 23, 2026
Clockwork Ascent came out 67 days ago. It is a niche app, with 2 installs. It doesn't have enough ratings yet to judge what users think.
Installs
Tracked by AppBrain- Last 30 days
- 2
- Play install range
- 1+
- Launched
- August 2026
Installs over time
Clockwork Ascent has been installed 2 times. Over the past 30 days, it has been installed 2 times.
Rankings
Google Play top chartsGoogle Play Rankings for Clockwork Ascent
Competitors
Similar apps and more from Kyunghyun ParkAlternatives to Clockwork Ascent
More from Kyunghyun Park
Releases
Updates seen on Google Play- Version
- 1.1.1
- Launched
- August 2026
User feedback
Ratings and reviews on Google PlayComments on Clockwork Ascent for Android
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Technology
Found in the app by AppBrain- Ads
- Contains ads
- Price
- Free
- Libraries
- ?
- App size
- 55.0 MB
- Content rating
- Everyone
Technologies used by Clockwork Ascent
About the app and developer
About Clockwork Ascent
Clockwork Ascent is an arcade app developed by Kyunghyun Park.
How many times has Clockwork Ascent been installed?
Clockwork Ascent has been installed 2 times. In the last 30 days, the app was installed 2 times.
What is the rating of Clockwork Ascent?
Clockwork Ascent has no ratings yet.
Is Clockwork Ascent free?
Clockwork Ascent is free. The app size is 55.01 MB. The latest version available is 1.1.1. The last update was on August 23, 2026.
What are the requirements for Clockwork Ascent?
The app has a content rating of Everyone. The app has been available on Google Play since August 2026.
App Performance Report
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Store listing
By Kyunghyun Park, from Google Play“Wind the coil on the wall, release late, and launch a whole floor higher.”
Description by Kyunghyun Park Written by the developer, not by AppBrain. Click to read.
THE COIL
Cling to a wall and your cat winds up like a spring. Release immediately and you get a short, weak hop that actually loses you height. Hold on and the coil tightens, until a late release launches you a full floor higher than a quick tap ever could. But grip is finite. Wait one beat too long and your claws slip.
Every wall is that gamble. The gauge turns gold the moment holding starts paying off, and red when you are one beat from falling. Learning to read it is the whole game.
THREE OFFLINE MODES
• Endless Climb - stream through validated routes through five worlds, from city rooftops to open space, and push your best height higher.
• Rival Race - first to 100 m against a local AI that runs your exact physics but winds its coil on a different rhythm. Watching it commit to a hold you would not have dared is the fun.
• Clockwork Owl - a three-phase boss fight. Collect purification cores between attack patterns and land them on the owl.
BUILT FOR SHORT SESSIONS
Tap anywhere to jump. Wall contact reverses your target automatically, so you never fight a virtual stick. Chain up to three air jumps, read the hazard telegraphs, and collect six original cats along the way. Every cat plays identically - they are cosmetic, never an advantage.
FAIR BY DESIGN
Every cat has identical stats. Nothing you can buy makes you climb higher - coins only unlock how your cat looks. There is no energy meter, no timer gating your next run, and no subscription.
Ads are kept deliberately light: none at all for your first runs, never during a climb, never on a personal record, and never in the boss fight. Rewarded videos are always optional, and a one-time Remove Ads purchase clears the rest.
PLAYS OFFLINE
No account and no login, ever. Progress, settings, records, and unlocked cats stay on your device. An internet connection is only used to load ads and to complete a purchase.
Playable in English and Korean, switchable at any time in Settings.