Coral Cascade is a puzzle app developed by Rental City Kyiv.
How many times has Coral Cascade been downloaded?
Coral Cascade has been downloaded 10 times. In the last 30 days, the app was downloaded 3 times.
What is the rating of Coral Cascade?
Coral Cascade has no ratings yet.
Is Coral Cascade free?
Coral Cascade is free to download. The APK download size is 15.28 MB. The latest version available is 1.2.0. The last update was on March 27, 2026.
What are the requirements for Coral Cascade?
The app has a content rating of Everyone. The app has been available on Google Play March 2026.
Description
Describe a premium mobile puzzle game set underwater: calm, deep-ocean atmosphere, not childish or neon. The player clears levels by matching tiles in an 8×8 grid. The mood is serene and slightly mysterious, with a clear ocean theme (waves, bubbles, sea life) and a color palette of deep blues, teals, and soft aqua accents. The game has a title like “Ocean Match” or “Deep Waters” and should feel polished and relaxing rather than hectic.
Core gameplay The core loop is Match-3: the player swaps two adjacent tiles to form horizontal or vertical lines of three or more identical symbols. Only swaps that create at least one valid match are allowed. When a match is made, those tiles are removed, new tiles fall from the top, and chains (cascades) can occur and add to the score. Each level has a target score and a limited number of moves; reaching the target with moves left grants one to three stars. If the board has no valid moves, it is automatically reshuffled. Use a small set of tile types per level (e.g. 4–7) so that forming rows feels achievable and there are many possible matches.
Visual & audio style The UI should use a calm underwater look: gradient or illustrated ocean background (light rays, bubbles, soft flora), rounded tiles with a light gloss and shadow, and clear typography. Avoid oversaturated or cartoonish art. Include a victory screen (“Ocean Cleared”) and a defeat screen (“Dive Failed”) with simple glassmorphism-style panels. Support an optional “deep abyss” dark theme. Sound and music are optional toggles; when on, use subtle water/match sounds and unobtrusive background ambience.
Progression & meta There are multiple levels (e.g. 20) unlocked in order, with difficulty rising gradually: earlier levels have lower score targets and more moves; later ones are tighter. Persist progress locally: unlocked levels, stars per level, best score per level, and a list of achievements (e.g. first level cleared, combo master, all levels cleared, win with many moves left). Include a level-select screen (grid of levels with lock/star states), a welcome screen (Play, Levels, Achievements, Settings), and a settings screen (sound, music, theme, reset progress with confirmation).
Technical & quality The game must be fully playable, run smoothly (e.g. 60 FPS), and use a clean structure: separate models, services, screens, and widgets; state managed with a single approach (e.g. Riverpod or Provider). Use local storage (e.g. Hive or similar) for all progress and settings, not in-memory only. Ensure the board always has at least one valid move (or auto-reshuffle), and that win/lose and dialogs are shown only after the current frame to avoid layout or lifecycle errors. The final build should feel complete: correct win/lose flows, no overflow on small screens, and assets (e.g. one background image) wired and documented so the game can be described or recreated from this prompt.
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