Crystal Jewels is made and published by tyttoot ®. AppBrain is an independent app data site and isn't affiliated with tyttoot ®. The app name, icon, screenshots and description belong to tyttoot ® and are shown as published on Google Play.
AppBrain's verdict
EstablishedNiche- Total installs
- 2.9 thousand
- Last updated
- September 2, 2026
Crystal Jewels is a niche app, with 2.9 thousand installs. It doesn't have enough ratings yet to judge what users think.
Installs
Tracked by AppBrain- Last 30 days
- 15
- Play install range
- 1+ thousand
- Launched
- December 2022
Installs over time
Crystal Jewels has been installed 2.9 thousand times. Over the past 30 days, it has been installed 15 times.
Rankings
Google Play top chartsGoogle Play Rankings for Crystal Jewels
Competitors
Similar apps and more from tyttoot ®Alternatives to Crystal Jewels
More from tyttoot ®
Releases
Updates seen on Google Play- Version
- 1.0.34
- Launched
- December 2022
User feedback
Ratings and reviews on Google PlayComments on Crystal Jewels for Android
Technology
Found in the app by AppBrain- Ads
- Contains ads
- Price
- Free
- Libraries
- ?
- App size
- 5.72 MB
- Content rating
- Everyone
Technologies used by Crystal Jewels
About the app and developer
About Crystal Jewels
Crystal Jewels is an arcade app developed by tyttoot ®.
Install Statistics
Crystal Jewels has been installed 2.9 thousand times. In the last 30 days, the app was installed 15 times.
User Ratings
The app has no ratings yet.
App Information
Crystal Jewels is freely available from Google Play. The app size is 5.72 MB. The latest version available is 1.0.34. The last update was on September 2, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on Google Play since December 2022.
App Performance Report
Get a detailed PDF report for Crystal Jewels with download trends, rating history, and key performance statistics — useful for competitive research or tracking your own app. Learn more
Get PDF Report — $29Developer information for tyttoot ®
Frequently asked questions about Crystal Jewels
Is Crystal Jewels free?
Yes. Crystal Jewels is free on Google Play.
Is Crystal Jewels still available?
Yes. Crystal Jewels is on Google Play, and the last update we saw was on September 2, 2026.
Does Crystal Jewels contain ads?
Yes. Google Play lists Crystal Jewels as containing ads.
How large is Crystal Jewels?
Crystal Jewels is 5.72 MB.
Is Crystal Jewels suitable for children?
Google Play rates the content of Crystal Jewels as suitable for everyone.
How many times has Crystal Jewels been installed?
Google Play lists 1,000+ installs for Crystal Jewels.
Who made Crystal Jewels?
Crystal Jewels was developed by tyttoot ®. It is listed in the arcade category on Google Play.
What are the best alternatives to Crystal Jewels?
People looking at Crystal Jewels also look at these arcade apps: Mystery Jewels: Magic Match 3, Gem & Jewel Blast Match 3 Game, Secret Jungle - Match 3 Jewels, Jewels FRVR - Gems Blast & Dia, Jewel Quest Mystic Legend.
Store listing
By tyttoot ®, from Google Play“Match gems, clear vault goals, dig endlessly for depth.”
Description by tyttoot ® Written by the developer, not by AppBrain. Click to read.
THE BOARD
The board is eight columns by eight rows of cut gems. Drag a gem toward one of its four neighbours and it follows your finger or pointer. Release on a valid match and the two gems trade places; release on a dead swap and both slide back. Three or more gems of one colour shatter, the gems above fall in, and a single move can chain several cascades. Pause for a moment and the board offers a swap hint.
TWO WAYS TO PLAY
Entertainment is the level campaign: sixty stages over three maps, each with its own objectives and move budget. Mining is the endless vertical run: a gem-only intro, two opening rock rows and a countdown in place of the move counter. Every cleared layer or expired timer raises one more rock row, and the run ends only when rock reaches the top.
THREE MAPS
Crystal Meadow covers the first twenty stages with fewer gem colours and generous moves. Amethyst Cavern runs to stage forty, with thicker stone and the first frozen tiles. Diamond Summit closes the campaign at stage sixty, where the full palette is in play and stages often ask for stone and two colours at once.
OBJECTIVES
Every stage lists its goals beside the board and counts them as you play. Chip layered stone tile by tile, collect a set number of ruby, emerald, topaz, amethyst, amber or sapphire gems, break every sheet of ice, or reveal the heart stone and walk it down to the bottom row. Mining stages count metres of depth. Each stage is marked Normal, Ice, Treasure or Deep before you start.
SPECIAL GEMS
Four gems in a row forge a line gem that sweeps its whole row or column. Five or more in one straight line forge a rainbow gem that removes every gem of a chosen colour. A horizontal run crossing a vertical run forges a bomb that blasts three by three. Four gems of one colour in a two by two square forge a lightning gem, which strikes a distant gem and favours the tile below the heart.
COMBINATIONS
Specials combine when you swap one into another. Line with line clears a full cross. Bomb with bomb opens a five by five crater. Bomb with line widens the sweep into three rows and three columns. Rainbow with a plain gem clears that colour, rainbow with a bomb turns the colour into bombs and detonates them together, and rainbow with lightning sends a bolt through every gem of the partner colour.
MINING RUNS
Mining opens on a gem-only board with a short descent notice. Exactly two solid rock rows then rise and settle before the countdown starts. Clear the exposed layer before time runs out, or let the clock expire: either result raises exactly one new rock-only row and resets the countdown. Cycles follow the current soil tier, from 48 seconds down to 40; they do not shorten after every clear. Pressure accelerates the clock to x1.5 when rock fills more than half the board and x1.7 above seventy percent.
Mining always uses four gem colours. Every gem removed by a match or any special effect damages each rock it touches. Line beams, bombs and lightning hit rock inside their paths; the retained cell that creates a special still chips adjacent rock; swapping two rainbows removes one durability layer from every rock. Harder strata use cracks, not numbers, to show durability. Rock reaching the top ends the run.
THE VAULT HOME
Home belongs to the world rather than to a settings list. Continue picks up the stage you left, separate gates lead into Entertainment and Mining, and the daily vault and progress panels show how many stages are cleared. In play the board comes first, with score, moves or time and the objectives around it. Stage maps scroll with arrow runes when a map holds more stages than fit.
Recent changes:
Comprehensive upgrades to both design and game logic, featuring a clear, seamless setting and smooth, sharp visuals to enhance the player experience.