ECHO STATION: The Living Ship
ECHO STATION: The Living Ship is made and published by Medin Turkes. AppBrain is an independent app data site and isn't affiliated with Medin Turkes. The app name, icon, screenshots and description belong to Medin Turkes and are shown as published on Google Play.
AppBrain's verdict
- Total installs
- 0
- Last updated
- October 11, 2026
Installs
Tracked by AppBrain- Last 30 days
- 0
- Play install range
- 0
- Launched
- October 2026
Installs over time
ECHO STATION: The Living Ship has been installed 0 times. Over the past 30 days, it has been installed 0 times.
Rankings
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Releases
Updates seen on Google Play- Version
- 1.0.0
- Launched
- October 2026
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Technology
Found in the app by AppBrain- Ads
- No ads
- Price
- Free
- Libraries
- ?
- App size
- 59.1 MB
- Content rating
- Everyone
Technologies used by ECHO STATION: The Living Ship
About the app and developer
About ECHO STATION: The Living Ship
ECHO STATION: The Living Ship is a simulation app developed by Medin Turkes.
Install Statistics
ECHO STATION: The Living Ship has been installed 0 times. In the last 30 days, the app was installed 0 times.
User Ratings
The app has no ratings yet.
App Information
ECHO STATION: The Living Ship is freely available from Google Play. The app size is 59.13 MB. The latest version available is 1.0.0. The last update was on October 11, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on Google Play since October 2026.
App Performance Report
Get a detailed PDF report for ECHO STATION: The Living Ship with download trends, rating history, and key performance statistics — useful for competitive research or tracking your own app. Learn more
Get PDF Report — $29Developer information for Medin Turkes
Store listing
By Medin Turkes, from Google Play“Repair a damaged research ship, keep its crew alive — the ship remembers.”
Description by Medin Turkes Written by the developer, not by AppBrain. Click to read.
You are ECHO, the ship's caretaker. Keep the Meridian alive, find out what happened to the original expedition — and decide what the ship becomes.
A LIVING SHIP
• Build and upgrade 14 kinds of rooms on an isometric hull: reactors, oxygen generators, water recyclers, hydroponics, crew quarters, labs, workshops, storage, airlocks, radiators, shield generators, containment fields and more.
• A real simulation runs underneath: power is shared by priority, oxygen, food and water flow in and out, heat moves through walls, machines wear down, hulls breach.
• Inspect any room to see exactly why it works — or why it doesn't.
THE SHIP REMEMBERS
• Echo Memory: reactor overloads leave residual energy in nearby rooms. Dead organisms leave contamination. Rooms damaged again and again develop structural fatigue. Big decisions are remembered.
• Echoes stay where they happened and change the simulation. The alien Bloom learns to feed on residual energy; contaminated rooms can grow it back.
• The Echo archive lists every trace, its cause and everything it has done since — and research can turn dangerous echoes into technology.
ANOMALIES THAT FOLLOW RULES
• The Lumen Bloom, the Static Choir and the Void Frost each grow and spread by clear rules you can read in the inspector, including which room is at risk next.
• Quarantine them, purge them, send your crew — or learn to harness them.
A CREW WITH HISTORY
• Engineer, xenobiologist, navigator — and a survivor you may find. Skills, traits, health, morale, fatigue and memories change how well they work.
• Assign repairs, research, maintenance, expedition preparation and emergency response.
EXPLORE AND DECIDE
• Four research branches: Engineering, Xenobiology, Navigation and Echo Studies.
• Expeditions to the Kessler Drift, the Glacier Shard, the Lantern and the Hollow Ark — each with its own rewards and its own trouble.
• Incidents with real choices: reactor instability, oxygen shortages, decompressions, crew conflicts, power surges.
• A campaign with three endings, shaped by how your ship evolves: containment, symbiosis or resonance.
PLAY YOUR WAY
• Fully offline. No account, no ads, no in-app purchases, no data collection.
• Pause any time, or run at 2× and 4×. The ship keeps running safely while you are away (up to 4 hours).
• Three save slots, achievements, reduced-motion and larger-text options.
A game by Medin Turkes.
Recent changes:
First test release of ECHO STATION – The Living Ship.
• Full campaign with three endings
• 14 module types, 3 anomalies, 18 research projects, 4 expedition destinations
• Echo Memory: the ship remembers what happens to it
Feedback welcome via the support link on our website.