You are sitting in an excavator cab, and the dirt is genuinely heavy.
Hafriyat is a digging and construction simulation controlled with two joysticks, laid out the way a real machine cab is. When the bucket bites, the hydraulics slow down; the house feels its own weight; the hole you dig stays dug. The terrain truly deforms: cut trenches, dig foundations, load trucks, grade with the dozer. Every cubic metre is conserved — dirt that spills off the bed does not vanish, it stays on the road.
FOUR MACHINES
• Tracked excavator — digging, loading, a flat bottom to the centimetre; your starting machine
• Dozer — blade grading, knocking down mounds, bringing a pad to grade
• Dump truck — scale to stockpile, stockpile to tip point; you do the driving
• Wheel loader — fast dispatch from pile to truck
TWO SITES, 33 JOBS
• Urban lot, the precision site: water line, sewer, gas, garage and apartment foundations, a pool pit, a ditch to fill back in. Tolerances are measured in centimetres.
• Quarry, the volume site: truck loading, ramp backfill, stockyard grading, haulage to the weighbridge. Here the question is how many cubic metres.
• Six job types: trench, foundation, grading, backfill, truck loading, haulage.
• Five clients run their own storylines: Nazmi the Builder, Defne the Architect, the Municipality, Quarry Chief Hakan — and Uncle Şükrü, who changes his mind halfway through. When he does, he pays the difference.
TWO CONTROL MODES, BOTH REAL
• Easy mode: one stick and a DIG button. The machine runs the bucket cycle; you decide where it bites. Playable on a phone within a minute. Star ceiling: two stars.
• ISO mode: the real excavator layout — left stick swing and arm, right stick boom and bucket. Three stars live here.
• Driving has GAS and BRAKE pedals; the DRIVE switch takes the machine from digging to travelling. On tracked machines you can split the two track levers if you prefer.
• You always know where to dig: the target footprint colours itself, the cross-section under the bucket reads "↓ dig 0.4 m", and it turns green once you are within tolerance. A four-card tutorial explains it without pausing the game.
CAREER
Cash into machines, machines into upgrades, upgrades into bigger jobs. Bucket volume, hydraulic speed and engine each go up three tiers; none of them is a gate, all of them are speed. Jobs are scored in stars, and stars set the pay. If you only want to dig, Sandbox is one tap away: no targets, no timer, only dirt.
AN HONEST BUSINESS MODEL
• No energy, no lives, no wait timers, no cancellation fees. A job you leave waits exactly where you left it.
• Interstitials appear only when a job is delivered, and the first three jobs are ad-free. There is never an ad in the playing scene, and no banner or app-open ad at all.
• Rewarded ads are optional and do not run the economy; a player who never watches one still opens all the content.
SOUND AND FEEL
Engine, hydraulics, dirt and the music are all synthesised inside the game; no stock sound library was used. The phone buzzes when the bucket bites, the machine collects dirt, and you wash it in the garage.
The interface is Turkish and English. The game runs offline; the internet is only needed for ads. No account, no sign-up, and your progress never leaves the device.
Işıksoft — info@isiksoft.com
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