Gembound: Match-3 RPG came out 68 days ago. It is a niche app, with 250 installs. It doesn't have enough ratings yet to judge what users think.
Gembound: Match-3 RPG is made and published by
Denis Solonenko.
AppBrain is an independent app data site and isn't affiliated with Denis Solonenko.
The app name, icon, screenshots and description belong to Denis Solonenko and are shown as
published on Google Play.
About Gembound: Match-3 RPG
Gembound: Match-3 RPG is a role playing app developed by Denis Solonenko.
How many times has Gembound: Match-3 RPG been installed?
Gembound: Match-3 RPG has been installed 250 times. In the last 30 days, the app was installed 93 times.
What is the rating of Gembound: Match-3 RPG?
Gembound: Match-3 RPG is rated 4.00 out of 5 stars, based on 13 ratings.
Is Gembound: Match-3 RPG free?
Gembound: Match-3 RPG costs $3.99. The last update was on August 8, 2026.
What are the requirements for Gembound: Match-3 RPG?
The app has a content rating of Everyone. The app has been available on Google Play since August 2026.
Description by Denis Solonenko(from Google Play)
Gembound is a roguelite match-3 RPG where your gem satchel IS your deck.
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Finally, a nicely tough match 3 game that allows to customize the loadout. Good rogue lite elements to enjoy for many runs.
★★★★★honey bee· Aug 22, 2026
Edit: Fun game! I love the concept of controlling the board. Looks like it’s inspired by Slay the Spire, why not add runes / relics to change each run? Unique skin stats/effects and maybe gears / equipment items could add more customization too. These may be too much for the current price, but they’re great ideas to experiment with in future games. They don’t need to be in depth. Even a surface level version could attract more players. Looking forward to future updates. Good luck on your journey
★☆☆☆☆Brian Lulzington· Aug 17, 2026
Make the player always go first. Getting defeated by cascading combos with extra turns on turn 1 feels awful. Remove the extra turn in this roguelike. Or only offer it to the player. You have overload, but it doesn't stop it from happening back to back. Dying on turn 1 or 2 because the npc got lucky feels awful, especially in a roguelike. Needs to be balanced. Needs to slow down the combat pacing to make gem spells more meaningful.
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