KATRA is made and published by Orbit Lab Games. AppBrain is an independent app data site and isn't affiliated with Orbit Lab Games. The app name, icon, screenshots and description belong to Orbit Lab Games and are shown as published on Google Play.
AppBrain's verdict
NewNiche- Installs
- 27
- Last updated
- September 11, 2026
- Ads
- Contains ads
- Size
- 35.3 MB
KATRA came out 28 days ago. It is a niche app, with 27 installs. It doesn't have enough ratings yet to judge what users think.
User feedback
Ratings and reviews on Google PlayComments on KATRA for Android
We don't have enough comments to show example comments. Please check back later.
Store listing
By Orbit Lab Games, from Google Play“The floor you stand on collapses. Left, right, jump; your job is to stay up.”
Description by Orbit Lab Games Written by the developer, not by AppBrain. Click to read.
THE FLOOR UNDER YOU IS TEMPORARY
The collapse starts at the bottom and climbs. When it reaches your row the ledge trembles — that is your warning, and the only one. Then it sinks, slowly enough to ride down and still jump off, then lets go and drops out of the world.
Low down the tremble lasts a second and a half. It tightens with height, to 0.62 seconds by floor 220, and never less. The tower holds still for your first six seconds, or until floor five, whichever comes first. Standing still is not a plan.
THREE BUTTONS
Left, right, jump. Nothing else. Landscape, laid out for two thumbs: direction on the left, jump on the right. No joystick, no swipes.
Hold a direction and you run, up to a speed limit. At that limit you clear two floors a jump, forever.
THERE IS NO UNREACHABLE FLOOR
Not a slogan — a rule the game checks at startup and refuses to run without. A standing jump clears the next floor with room to spare, at any height. Sometimes you have to walk to the right spot first while the tower comes apart below you. If you fell, it was not a bad platform.
KICK OFF THE WALL
The real ceiling, and the game teaches it on your first play. Running stops at its speed limit. Anything higher comes from the wall: meet it with speed, press away at the moment of contact, and you leave above that limit. A tap off the wall never clears more than two floors, however fast you were moving — three and up is what holding the jump is for. Hold it at full speed and you clear a third floor; hold it after two wall kicks and you clear a fourth.
Every wall kick returns more speed than it took, at any speed the game can produce.
FIVE STREETS
Metro tunnel, daylight street, neon night, rooftops, graffiti over everything. You never pick one: the street changes every hundred floors and the five come round in order. The music changes with it.
FIFTEEN CHARACTERS
None is sold for real money. Each unlocks two ways: reach the best score it asks for — the first at zero, the last at thirty thousand — or buy it with coins you earned playing, 400 for a common one, 6,000 for a legendary. Unlocked stays unlocked and changes nothing about your jump, speed or score — it is all looks.
EVERY DAY
• Daily reward on a seven-day cycle: 50, 75, 100, 150, 200, 300, 900 on the seventh
• Three fresh goals a day, paid the moment you meet them
• Eleven achievements, all paying coins
• A forgiving streak: miss one day and it survives, miss two and it resets
ADS, PLAINLY
Two offers you can take, one full-screen ad you cannot. Nothing else.
• DOUBLE YOUR COINS. When a run ends you can watch an ad to double that run's coins. Refusing costs nothing and you are not asked again. Offered only when the run paid at least 10 coins — floor 10 and up.
• CONTINUE. Watch an ad and carry on instead of starting over: you are set down on a solid ledge above the collapse, the pressure is wound back, and the run keeps its score. No coins, once per run, floor 10 and up. When both offers are live they sit side by side on the game-over card.
• AN OCCASIONAL FULL-SCREEN AD. At most one every five runs, never twice within two minutes, and none for two and a half minutes after a rewarded ad. Never at the moment you die — only after you press RETRY or MENU.
No banner ads. No in-app purchases: nothing in the game can be bought with real money. Coins are earned by playing and spent only on characters.
PLAYING NEEDS NO INTERNET, ADS DO
The whole climb runs on your phone. No account, no sign-in, no cloud save — your best score and coins stay on the device. With no connection the game opens and plays as normal, you just get no ads.
The ads come from Google AdMob and use data such as the advertising ID; see Play's Data safety section for what is collected. Where Google shows a consent form, Settings has an AD PRIVACY OPTIONS row that opens it again.
The tower is collapsing. How high can you get?
Recent changes:
Initial release! Download KATRA and start climbing the tower.
Safety and technology
Found in the app by AppBrain- Ads
- Contains ads
- Price
- Free
- Libraries
- ?
- App size
- 35.3 MB
- Content rating
- Everyone
Technologies used by KATRA
Releases
Updates seen on Google Play- Version
- 2.20.2
- Launched
- September 2026
Alternatives
Similar apps and more from Orbit Lab GamesAlternatives to KATRA
More from Orbit Lab Games
Installs
Tracked by AppBrain- Last 30 days
- 14
- Play install range
- 10+
- Launched
- September 2026
Rankings
Google Play top chartsGoogle Play Rankings for KATRA
About the app and developer
About KATRA
KATRA is an arcade app developed by Orbit Lab Games.
How many times has KATRA been installed?
KATRA has been installed 27 times. In the last 30 days, the app was installed 14 times.
What is the rating of KATRA?
KATRA has no ratings yet.
Is KATRA free?
KATRA is free. The app size is 35.30 MB. The latest version available is 2.20.2. The last update was on September 11, 2026.
What are the requirements for KATRA?
The app has a content rating of Everyone. The app has been available on Google Play since September 2026.
App Performance Report
Get a detailed PDF report for KATRA with download trends, rating history, and key performance statistics — useful for competitive research or tracking your own app. Learn more
Get PDF Report — $29