Magic Tower: Key of Fate came out 16 days ago. It is a niche app, with 21 installs. It doesn't have enough ratings yet to judge what users think. Its best ranking is #12 in Top New Free, Puzzle in Iran.
Magic Tower: Key of Fate is made and published by
sublevelgames.
AppBrain is an independent app data site and isn't affiliated with sublevelgames.
The app name, icon, screenshots and description belong to sublevelgames and are shown as
published on Google Play.
About Magic Tower: Key of Fate
Magic Tower: Key of Fate is a puzzle app developed by sublevelgames.
How many times has Magic Tower: Key of Fate been installed?
Magic Tower: Key of Fate has been installed 21 times. In the last 30 days, the app was installed 22 times. It is ranked in the top 100 puzzle apps.
What is the rating of Magic Tower: Key of Fate?
Magic Tower: Key of Fate has no ratings yet.
Is Magic Tower: Key of Fate free?
Magic Tower: Key of Fate is free. The app size is 23.48 MB. The latest version available is 1.12.4. The last update was on October 15, 2026.
What are the requirements for Magic Tower: Key of Fate?
The app has a content rating of Everyone. The app has been available on Google Play since October 2026.
Description by sublevelgames(from Google Play)
Magic Tower: Key of Fate is a turn-based puzzle roguelike. There is no reflex, no timer — only the floor in front of you and the question of whether you can survive it.
EVERY MONSTER HAS AN ANSWER Mace beats Skeleton. Wand beats Slime. Bow beats Bat. Cross beats Ghost. Bug Spray beats Spider. Fire beats Plant. Fight without the right weapon and it costs 1 HP — sometimes that is the correct trade, sometimes it ends your run. Elites demand every weapon on their list before you can touch them.
PLAN THE WHOLE FLOOR Five key colors and five door colors. Counter doors that open only after enough kills. Cracked floors that break under you. Arrow tiles that slide you until something blocks the way. Paired portals. A Golden Goblin that flees if you are too slow. Read the layout, then commit.
FOUR DUNGEONS The Crypt (7 floors), Catacombs (14 floors), and Abyss (21 floors) each end. The Descent does not — climb until the Tower takes you, and put your best floor on the leaderboard.
DAILY AND WEEKLY CHALLENGES Footsteps: every day, everyone climbs the same 7 floors as the day's climber. Fewest moves wins. Amendment: every week the Tower rewrites one law. See who climbs highest under 11 different laws.
CHOOSE WHO CLIMBS Six characters — Apprentice, Warrior, Magician, Cleric, Rogue, Berserker — each with their own ability and their own way of solving a floor. Level them up between runs.
TWENTY-FOUR ARTIFACTS Phoenix Feather, Time Glass, Glass Heart, Banker's Charm, Skeleton Key and more. Buy them from the goblin merchant mid-run. Some reshape the run entirely; a few ask for something in return.
WHEN TO LEAVE Take the upstair and keep 50% of your coins, or push for the final floor and keep all of it. Green exits lead to easier bonus floors. Red exits lead to elite floors and bigger rewards. Greed is a mechanic.
ALSO INSIDE - Three chapters with a story that unfolds as you climb - Daily and weekly quests, awards, and a season pass track - A codex that fills in as you meet monsters, items, and scraps of the Tower's record - Global leaderboards for endless mode and the daily and weekly challenges - Available in English, Korean, Japanese, Simplified Chinese, Traditional Chinese, Spanish, Portuguese (Brazil), and Turkish
The Tower is not counting you yet. Start climbing.
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