Mostbet is made and published by shareef1. AppBrain is an independent app data site and isn't affiliated with shareef1. The app name, icon, screenshots and description belong to shareef1 and are shown as published on Google Play.
AppBrain's verdict
- Total installs
- 0
- Last updated
- October 14, 2026
Installs
Tracked by AppBrain- Play install range
- 0
- Launched
- October 2026
Competitors
Similar apps and more from shareef1More from shareef1
Releases
Updates seen on Google Play- Version
- 1.0
- Launched
- October 2026
User feedback
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Technology
Found in the app by AppBrain- Ads
- No ads
- Price
- Free
- Libraries
- ?
- App size
- 3.03 MB
- Content rating
- Everyone
Technologies used by Mostbet
About the app and developer
About Mostbet
Mostbet was a card app developed by shareef1. It was removed from Google Play 6 days ago.
Install Statistics
Mostbet had been installed 0 times before it became unavailable.
User Ratings
The app had no ratings.
App Information
Mostbet was free. The app size was 3.03 MB. The last available version was 1.0. The last update was on October 14, 2026.
Technical Requirements
The app had a content rating of Everyone. The app had been available on Google Play since October 2026.
App Performance Report
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Store listing
By shareef1, from Google PlaySimilar apps
“An endless track run: six lanes, hurdles, a course car, tokens and shields.”
Description by shareef1 Written by the developer, not by AppBrain. Click to read.
🎮 HOW TO PLAY
Drag your finger across the screen and the runner follows it. Unlike the obstacles, the runner is not lane-bound — he moves freely, held only by the kerbs on either side. White hurdles with hazard-striped boards and an amber top lip cost 15 stamina and 5 points when you run into one. A top-down course car facing you down the lane takes 30 stamina and 10 points off. Three things help you: spinning gold coins at 50 points, water bottles for 20 stamina and 100 points, and a cyan shield badge worth 75 points and five seconds of cover.
⚡ GAME MECHANICS
There are six lanes, and nothing spawns between them — each object owns a lane. The perspective means a fixed position would drift across the paint, so objects are re-centred on their lane every frame and never wander off the line. Lanes that are too narrow for a given object at any depth are simply not offered to it, so nothing overlaps a kerb. Spawning starts at one every 1.4 seconds and compresses to a 0.55-second floor by the 85-second mark. The scroll starts at 180 and adds 8 every second, with no cap at all. Stamina starts at 100 and the run ends the moment it reaches zero — which is four course cars, or seven hurdles, or any mix in between.
📊 SCORING SYSTEM
Points accumulate continuously while you run, and the rate itself grows — the base is 10 a second, doubling after a minute and tripling after two. The pickups pay separately — coins 50, bottles 100, shields 75. Hits cost points too — 5 for a hurdle, 10 for the car — but the score floor is zero and it will not go negative. While the shield is up, both the stamina damage and the point penalty are skipped entirely, so those five seconds are the safest way to cross a crowded stretch. The token count runs as its own figure during the race and again at the end.
📱 FEATURES AND STATS
A four-item menu leads to Play, Statistics, About and Exit. The race display is a four-row panel: Tokens, Score and Time across the top with their values beneath, then a Stamina bar, then the current Speed on the left and a Tempo dial on the right. A Shield Active chip appears in the middle of the bottom row while the shield is running, and a hint pill along the bottom edge reminds you to drag to move. Stamina is colour-coded — green above half, amber below, red under a quarter. When the run ends you get your final score, tokens collected and time survived, with a New Record line if you have beaten your best, and buttons to run again, open the history or go back to the menu. The history screen keeps every attempt with its score, tokens, duration and date, above a running total and your best result, all stored on the device.
Touch-and-drag movement. Portrait only. Completely offline — no sign-in, no network needed.