Neon Planet: Snake is made and published by happylucky. AppBrain is an independent app data site and isn't affiliated with happylucky. The app name, icon, screenshots and description belong to happylucky and are shown as published on Google Play.
AppBrain's verdict
NewNiche- Total installs
- 400
- Last updated
- October 9, 2026
Neon Planet: Snake came out 46 days ago. It is a niche app, with 400 installs. It doesn't have enough ratings yet to judge what users think.
Installs
Tracked by AppBrain- Last 30 days
- 400
- Per day
- 19
- 30-day average
- Play install range
- 100+
- Launched
- October 2026
Installs over time
Neon Planet: Snake has been installed 400 times. Over the past 30 days, it averaged 19 installs per day.
Rankings
Google Play top chartsGoogle Play Rankings for Neon Planet: Snake
Competitors
Similar apps and more from happyluckyAlternatives to Neon Planet: Snake
More from happylucky
Releases
Updates seen on Google Play- Launched
- October 2026
User feedback
Ratings and reviews on Google PlayComments on Neon Planet: Snake for Android
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Technology
Found in the app by AppBrain- Ads
- Contains ads
- Price
- Free
- Libraries
- ?
- App size
- N/A
- Content rating
- Everyone
Technologies used by Neon Planet: Snake
About the app and developer
About Neon Planet: Snake
Neon Planet: Snake is an arcade app developed by happylucky.
Install Statistics
Neon Planet: Snake has been installed 400 times. In the last 30 days, the app was installed 400 times.
User Ratings
The app has no ratings yet.
App Information
Neon Planet: Snake is freely available from Google Play. The last update was on October 9, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on Google Play since October 2026.
App Performance Report
Get a detailed PDF report for Neon Planet: Snake with download trends, rating history, and key performance statistics — useful for competitive research or tracking your own app. Learn more
Get PDF Report — $29Developer information for happylucky
Store listing
By happylucky, from Google Play“Coil the planet and devour. Survive 10 minutes in 1st place to clear the stage.”
Description by happylucky Written by the developer, not by AppBrain. Click to read.
■ Why a sphere
A square map has walls, so it always comes down to cornering. A planet has no edge, and what lies past the horizon is physically out of sight. Not knowing who is growing on the other side is the tension itself — which is why the radar is a necessity here, not decoration.
■ How you clear a stage
Survive 10 minutes, and be in 1st place at that moment. Both, not either. Survival alone would make hiding optimal; rank alone would hand you a clear for a 1st place you merely passed through.
■ Five rules, that's all
· You die only when your head touches another body or an obstacle. Bodies pass through each other.
· Head to head, the bigger one lives. Within a 6% size difference, both die.
· Running side by side, if only one of you turns into the other, the one who turned dies.
· Mass goes into length, not thickness. Your body is a wall, so length is the weapon.
· Pellets are a side dish. To grow big you have to win fights and eat other snakes.
■ Dying doesn't end the run
You come back five seconds later at rookie size. What you lose is not time but the body you had grown, and the clock keeps running the whole while. You can also watch an ad to revive at your current size — once per run, and only if you choose to.
■ AI that hunts
They don't just pick up pellets. They cut in front of anyone no bigger than themselves, dash when closing in, and flee when something bigger comes. Twenty snakes are always on the field, and a rookie fills any gap. There is no cap on total spawns, so the planet stays crowded to the end.
■ 40 planets
Difficulty splits across five axes: aggression, hunting range, respawn pace, food, and obstacles. Every planet has its own color and name, and terrain is fixed per stage — go back and you meet the same board.
■ Controls
A floating virtual stick is the default. Wherever you touch becomes the center, so your hand never covers the action. You can switch to touch aiming in settings. Double tap to dash, and keep tapping to keep dashing — dashing burns length and drops food from your tail.
■ A run is 10 minutes, but you don't have to clear 10 minutes of your day
Park a run and come back to it. Save and exit from the pause screen, or just send the app to the background — a phone call, the home button — and the whole run is stored. Resuming starts with a three second countdown.
■ Make the snake yours
A name, 16 colors (8 bright, 8 deep), and 10 patterns. Colors and patterns are yours alone, so even when your body covers the screen you can tell which line is you.
■ Every sound was synthesized from scratch
Not one external audio file. Seven music tracks and ten sound effects are generated in code. The six in-game tracks differ in melody, rhythm, and how they open — not just key and tempo. Which one plays is decided by the stage.
■ Also
· Korean and English
· No sign-up. Play offline, immediately.
· No in-app purchases. Neon Cores are in-game currency only.
· Progress is stored on your device.
· Your best length is recorded per stage.
· The back button goes up one level — it never kills the app from a settings screen.
Free to play, supported by ads.