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Android Apps > Action > Paradroid C64
Paradroid C64 icon

Paradroid C64

A classic shoot ’em combined with puzzle elements for the Commodore 64 computer.
by Thaw Soe
Download Paradroid C64 from Google Play
Download Paradroid C64 from Google Play
10+
Downloads
PREMIUM
Est. downloads
PREMIUM
Recent d/loads
0.00
0
Rating
Unranked
Ranking
?
Libraries
3/1/22
Last updated
2022
March
App age
35.4 MB
App size
Low
Maturity
Maturity
$2.49
Price
Paradroid C64 video
Paradroid C64 ScreenshotParadroid C64 ScreenshotParadroid C64 ScreenshotParadroid C64 ScreenshotParadroid C64 Screenshot

Google Play Rating history and histogram

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Changelog

  • Sep 22, 2022 Price Drop New price: $2.49 ($3.51)
  • Sep 11, 2022 Price Increase New price: $3.51 ($2.49)
  • Jun 24, 2022 Installs 10+ installs
  • Apr 25, 2022 Installs 5+ installs
  • Apr 25, 2022 Price Drop New price: $2.49 ($3.13)
  • Apr 18, 2022 Price Increase New price: $3.13 ($2.49)
  • Mar 26, 2022 Installs 1+ installs
  • Mar 1, 2022 New App Version 1.0.0 in ACTION for $2.49
View more View less

Developer information for Thaw Soe

Thaw Soe

[email protected]

Website

54 Avon Road
Greenford
Middlesex
UK
UB6 9JB

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Description

A BLUETOOTH CONTROLLER OR KEYBOARD IS REQUIRED TO PLAY THE GAME. PLEASE NOTE: The game runs in an emulator and REQUIRES some configuration of the emulator (See website). The emulator is a faithful recreation of the Commodore 64 home computer.

Enemy forces have hijacked a space fleet by turning its robot consignment against the crew; the job is to neutralize all the robots, thereby rescuing the humans. The players control a prototype influence device that allows them to control the hostile robots.

The game is set on a spaceship viewed from a top-down perspective. The ship consists of numerous rooms and levels, each one populated by hostile robots or "androids". The player, in control of a special droid called the "Influence Device", must destroy all the other droids on the ship. Each droid (including the player) is represented as a circle around a three-digit number. The numbers roughly correspond to the droid's "power" or "level", in that higher-numbered droids are tougher to destroy; there are 24 droid types.

The Influence Device is numbered "001". The primary way in which the Influence Device destroys other droids is by "linking" with them, effectively taking them over. When the player takes over another droid, the previously controlled droid is destroyed.

Taking over a droid is done via a mini-game involving basic circuit diagrams and logic gates. Each droid has one side of the screen, with a series of logic gates and circuits connected together. The droids have a number of "power supplies" that can apply power to one circuit. Higher-numbered droids have more power supplies. At the end of a short time period, the droid supplying the most power to the circuit "wins". The logic gates are the key to allowing lower-numbered droids to beat higher-numbered droids. There is also a strategy in timing when power is applied to a circuit (as two supplies of power to the same circuit result in the later supplier of power gaining control of the circuit). It is possible for the transfer game to end in a draw. If this occurs a replay will take place.

In either case, the droid being controlled by the player is destroyed. If the player beats the droid in this mini-game, he takes control of that droid. If not, either the droid is destroyed and the player returned to the game as just the Influence Device (if he was previously controlling a different droid), or the player is killed, ending the game, if he was not already controlling another droid before the takeover attempt.

While in control of another droid, the player effectively acts as that droid, meaning the player has access to that droid's maneuverability, armor, weapons and "power supplies" (used during the droid-control mini-game). If the droid has weapons, the player can destroy other droids by shooting them instead of taking them over, though higher-numbered droids can require several shots to destroy and might fire back. The player has control of a droid only for a limited amount of time (which is inversely proportional to the droid's number). If that time elapses, the controlled droid self-destructs and the player reverts to the Influence Device (001).

The spaceship has 20 decks, each with many rooms; the game has more than 400 screens. Doors and elevators connect the rooms and the decks. Only droids in the player's line of sight are visible, although doors being operated by out-of-sight droids can be seen moving. Many rooms have computer terminals that provide access to maps of the current deck and the entire ship as well as droid information. Each droid can access information about itself and all lower-numbered droids (this access is available to the player based on the droid being controlled).

Recent changes:
Paradroid C64 V1 (1.0.0)
A BLUETOOTH CONTROLLER OR KEYBOARD IS REQUIRED TO PLAY THE GAME. PLEASE NOTE: The game runs in an emulator and REQUIRES some configuration of the emulator (See website). The emulator is a faithful recreation of the Commodore 64 home computer.

Enemy forces have hijacked a space fleet by turning its robot consignment against the crew; the job is to neutralize all the robots, thereby rescuing the humans. The players control a prototype influence device that allows them to control the hostile robots.

The game is set on a spaceship viewed from a top-down perspective. The ship consists of numerous rooms and levels, each one populated by hostile robots or "androids". The player, in control of a special droid called the "Influence Device", must destroy all the other droids on the ship. Each droid (including the player) is represented as a circle around a three-digit number. The numbers roughly correspond to the droid's "power" or "level", in that higher-numbered droids are tougher to destroy; there are 24 droid types.

The Influence Device is numbered "001". The primary way in which the Influence Device destroys other droids is by "linking" with them, effectively taking them over. When the player takes over another droid, the previously controlled droid is destroyed.

Taking over a droid is done via a mini-game involving basic circuit diagrams and logic gates. Each droid has one side of the screen, with a series of logic gates and circuits connected together. The droids have a number of "power supplies" that can apply power to one circuit. Higher-numbered droids have more power supplies. At the end of a short time period, the droid supplying the most power to the circuit "wins". The logic gates are the key to allowing lower-numbered droids to beat higher-numbered droids. There is also a strategy in timing when power is applied to a circuit (as two supplies of power to the same circuit result in the later supplier of power gaining control of the circuit). It is possible for the transfer game to end in a draw. If this occurs a replay will take place.

In either case, the droid being controlled by the player is destroyed. If the player beats the droid in this mini-game, he takes control of that droid. If not, either the droid is destroyed and the player returned to the game as just the Influence Device (if he was previously controlling a different droid), or the player is killed, ending the game, if he was not already controlling another droid before the takeover attempt.

While in control of another droid, the player effectively acts as that droid, meaning the player has access to that droid's maneuverability, armor, weapons and "power supplies" (used during the droid-control mini-game). If the droid has weapons, the player can destroy other droids by shooting them instead of taking them over, though higher-numbered droids can require several shots to destroy and might fire back. The player has control of a droid only for a limited amount of time (which is inversely proportional to the droid's number). If that time elapses, the controlled droid self-destructs and the player reverts to the Influence Device (001).

The spaceship has 20 decks, each with many rooms; the game has more than 400 screens. Doors and elevators connect the rooms and the decks. Only droids in the player's line of sight are visible, although doors being operated by out-of-sight droids can be seen moving. Many rooms have computer terminals that provide access to maps of the current deck and the entire ship as well as droid information. Each droid can access information about itself and all lower-numbered droids (this access is available to the player based on the droid being controlled).

Recent changes:
Paradroid C64 V1 (1.0.0)
Show full description Hide full description
circuit control decks destroy device droid each emulator game gates has higher hostile influence logic mini numbered player power robots rooms ship spaceship supplies taking

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Network communication
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Technologies used by Paradroid C64

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