Rosette Ward Clears
Rosette Ward Clears is made and published by Salspa Apps 📲. AppBrain is an independent app data site and isn't affiliated with Salspa Apps 📲. The app name, icon, screenshots and description belong to Salspa Apps 📲 and are shown as published on Google Play.
AppBrain's verdict
- Total installs
- 0
- Last updated
- September 15, 2026
Installs
Tracked by AppBrain- Last 30 days
- 0
- Play install range
- 0
- Launched
- September 2026
Installs over time
Rosette Ward Clears has been installed 0 times. Over the past 30 days, it has been installed 0 times.
Rankings
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Competitors
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Releases
Updates seen on Google Play- Version
- 1.0.0
- Launched
- September 2026
User feedback
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Technology
Found in the app by AppBrain- Ads
- No ads
- Price
- Free
- Libraries
- ?
- App size
- 2.11 MB
- Content rating
- Everyone
Technologies used by Rosette Ward Clears
About the app and developer
About Rosette Ward Clears
Rosette Ward Clears is a libraries & demo app developed by Salspa Apps 📲.
How many times has Rosette Ward Clears been installed?
Rosette Ward Clears has been installed 0 times. In the last 30 days, the app was installed 0 times.
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Rosette Ward Clears has no ratings yet.
Is Rosette Ward Clears free?
Rosette Ward Clears is free. The app size is 2.11 MB. The latest version available is 1.0.0. The last update was on September 15, 2026.
What are the requirements for Rosette Ward Clears?
The app has a content rating of Everyone. The app has been available on Google Play since September 2026.
App Performance Report
Get a detailed PDF report for Rosette Ward Clears with download trends, rating history, and key performance statistics — useful for competitive research or tracking your own app. Learn more
Get PDF Report — $29Developer information for Salspa Apps 📲
Store listing
By Salspa Apps 📲, from Google Play“Show jumping where you ride the stride, not the fence. Offline, no ads.”
Description by Salspa Apps 📲 Written by the developer, not by AppBrain. Click to read.
Rosette Ward Clears is a show jumping game about the part most jumping games leave out: the approach. There is no button to press at the fence. Your horse canters on a steady rhythm and you ride the stride, lengthening and shortening on the way to each fence so that the last stride finishes exactly on the take-off spot.
A ruler is painted on the sand ahead of you. It shows where the next few strides will land and where the last one will leave the ground. Meet the fence out of the blue take-off zone and the rails stay up. Arrive on a long flat stride or a short cramped one and the top rail comes down. The decision that settled all of it was made several seconds earlier, at the top of the turn.
SCORED THE REAL WAY
- Four faults for a knocked rail
- Four faults for a refusal
- One fault for every started second over the time allowed
- Two refusals at the same fence end the round
- No faults at all, inside the time: a clear round
SIX COURSES AND A PRACTICE ARENA
Ten to fourteen numbered fences, built one at a time by hand, from a friendly pony ring of low uprights up to a championship track of wide oxers at full height. Combinations, two or three fences a stride or two apart, are jumped as a single unit, and that is where stride control really bites: how far you land past the first element decides what is left for the second. There is also a practice arena with one fence, no clock, and the ruler always on screen.
RIDE OFF AGAINST THE CLOCK
Ride a course clear and its jump-off opens up: a shortened track where the fences come at you sooner and the honest stride you had in the first round is no longer there. That is the whole trade.
KEPT HONEST
- Completely offline. No internet connection is needed or used
- No adverts, no tracking, no accounts, nothing to buy
- No sound at all. Feedback is visual, with an optional short buzz
- Portrait, one hand, and it remembers your record between sessions
- Nothing violent, nothing dark, no gambling of any kind. The horse is never hurt and never falls, and a refusal is simply a stop and a circle back
WHAT IS TRACKED
Clear rounds, faults split between rails, stops and the clock, your best jump-off time, fences jumped, combinations jumped through clean, and how many stride adjustments you make in an average round. Twelve rosettes to collect on the board.
Every fence, every horse and every mark on the sand is drawn from scratch in warm arena colours, with a stride ruler you will soon read without thinking about it.