Rubble Rivals came out 58 days ago. It is a niche app, with 1.1 thousand installs. It doesn't have enough ratings yet to judge what users think.
Rubble Rivals is made and published by
Arizona GS.
AppBrain is an independent app data site and isn't affiliated with Arizona GS.
The app name, icon, screenshots and description belong to Arizona GS and are shown as
published on Google Play.
About Rubble Rivals
Rubble Rivals is a strategy app developed by Arizona GS.
Download Statistics
Rubble Rivals has been downloaded 1.1 thousand times. In the last 30 days, the app was downloaded 1.1 thousand times.
User Ratings
The app has no ratings yet.
App Information
Rubble Rivals is freely available from Google Play. The APK size is 22.46 MB. The latest APK version available is 1.0.0. The last update was on September 2, 2026.
Technical Requirements
The app has a content rating of Low Maturity. The APK has been available on Google Play since September 2026.
Description by Arizona GS(from Google Play)
Every house hides its troops. Break the wall to find them.
Rubble Rivals is a turn-based artillery duel fought against a house made of real, destructible pixels. Drag back to aim, release to fire, and watch the shell chew a hole through timber, stone, steel and alloy. Nothing is scripted — every crater is carved out of the wall where your shell actually landed.
DIG, THEN KILL Penetration eats walls. Damage kills troops. They are two different numbers, and that is the whole game. The shell that punches the first hole barely scratches the troop behind it, because solid wall soaks up the blast. Fire into the hole you just made and the second shell detonates with nothing left to stop it. Shooting the same spot twice is the correct play.
BRING THE HOUSE DOWN Wall sections that lose their path back to the foundation fall away and are gone for good. Cut the right column and the floor above it collapses, taking whatever was standing on it. Drop the enemy house to zero integrity, or kill every troop inside it, and the match is yours.
FIVE AGES OF ESCALATION Win to earn trophies and climb the era ladder. Spend coins to grow your grid from 2x2 to 4x4, harden your walls from wood to alloy, evolve your troops, and bolt wheels onto your foundation so the whole house can reposition mid-match. Your opponent scales with you, so the arms race never stops.
COMPETE A global leaderboard ranks every commander by trophies. The first six wins each day pay extra.
Matches run one to three minutes. Portrait, one hand, no timer pressure beyond the shot clock.
Recent changes: Bug fixes and platform compliance updates.
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