Spark Team is made and published by MumtazHussain. AppBrain is an independent app data site and isn't affiliated with MumtazHussain. The app name, icon, screenshots and description belong to MumtazHussain and are shown as published on Google Play.
AppBrain's verdict
- Total installs
- 0
- Last updated
- October 18, 2026
Installs
Tracked by AppBrain- Last 30 days
- 1
- Play install range
- 0
- Launched
- October 2026
Rankings
Google Play top chartsGoogle Play Rankings for Spark Team
Competitors
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Releases
Updates seen on Google Play- Version
- 1.0
- Launched
- October 2026
User feedback
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Technology
Found in the app by AppBrain- Ads
- No ads
- Price
- Free
- Libraries
- ?
- App size
- 2.95 MB
- Content rating
- Everyone
Technologies used by Spark Team
About the app and developer
About Spark Team
Spark Team is a card app developed by MumtazHussain.
Install Statistics
Spark Team has been installed 0 times. In the last 30 days, the app was installed 1 times.
User Ratings
The app has no ratings yet.
App Information
Spark Team is freely available from Google Play. The app size is 2.95 MB. The latest version available is 1.0. The last update was on October 18, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on Google Play since October 2026.
App Performance Report
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Store listing
By MumtazHussain, from Google Play“One-tap runner: leap over crates and spinning blades, bank 1x to 5x coins.”
Description by MumtazHussain Written by the developer, not by AppBrain. Click to read.
🎮 HOW TO PLAY
Touch any part of the screen and the ball jumps. Jumps are ground-only — there is no second jump in mid-air, so the timing of the first one is the whole game. The ten-toothed saw discs with red hubs cost 40 health in a single touch. Wooden crates with a dark X-brace sit on the road and cost 20 health if you clip one. Floating blue chips sit above the road and are yours the moment you touch one.
⚡ GAME MECHANICS
Speed begins at 8 and rises by another 4 every 15 seconds, uncapped, so a long run eventually outpaces anyone. Obstacle spacing narrows once per second and bottoms out at 45 seconds, after which only the rising speed makes things harder. You begin with 100 health and nothing in the game restores it; the bar only ever goes down. After a hit the ball blinks and ignores damage for about 0.8 seconds, which stops one bad landing from becoming a pile-up. The spawner also refuses to drop a coin and an obstacle on top of each other, so you are never asked to take damage to reach a pickup.
📊 SCORING SYSTEM
Your Win Score builds from two sources. First is pure survival: the counter rises every frame at a rate set by the current scroll speed, which rewards long runs twice over. The second is the coins, which carry face values instead of real multipliers: the 1x chip is worth 10, 2x is 20, 3x is 30 and 5x is 50. Chip value tracks rarity: 1x is the common drop and 5x the scarce one. Hits take health and nothing else — your score is never reduced by a collision.
📱 FEATURES AND STATS
The home screen leads to a menu with Play, Statistic, About and Exit. While you play you can see Win Score, Time, the HP bar, the Coins counter and a small Tap to Jump prompt. The Run History screen shows Best Score and Total Runs, followed by one dated card per attempt with its Win Score, duration and coin count. The Run Complete screen reports your Win Score, seconds survived and coins collected, and calls out a New Best Score when you beat the record. Scores are kept locally on your device only.
Single-tap jumping. Portrait only. Works completely offline — no sign-in, no network needed.