Virtual Cities
Virtual Cities is made and published by Serious Games Interactive. AppBrain is an independent app data site and isn't affiliated with Serious Games Interactive. The app name, icon, screenshots and description belong to Serious Games Interactive and are shown as published on Google Play.
AppBrain's verdict
EstablishedNiche- Total installs
- 330
- Last updated
- November 11, 2019
Virtual Cities is a niche app, with 330 installs. It doesn't have enough ratings yet to judge what users think.
Installs
Tracked by AppBrain- Last 30 days
- 0
- Play install range
- 100+
- Launched
- September 2019
Installs over time
Virtual Cities has been installed 330 times. Over the past 30 days, it has been installed 0 times.
Rankings
Google Play top chartsGoogle Play Rankings for Virtual Cities
Competitors
Similar apps and more from Serious Games InteractiveAlternatives to Virtual Cities
More from Serious Games Interactive
Releases
Updates seen on Google Play- Version
- 1.0.4
- Launched
- September 2019
User feedback
Ratings and reviews on Google PlayComments on Virtual Cities for Android
We don't have enough comments to show example comments. Please check back later.
Technology
Found in the app by AppBrain- Ads
- No ads
- Price
- Free
- Libraries
- 2
- App size
- 33.4 MB
- Needs Android
- 4.1+
- Content rating
- Everyone
Technologies used by Virtual Cities
About the app and developer
About Virtual Cities
Virtual Cities is an educational app developed by Serious Games Interactive.
Download Statistics
Virtual Cities has been downloaded 330 times. In the last 30 days, the app was downloaded 0 times.
User Ratings
The app has no ratings yet.
App Information
Virtual Cities is freely available from Google Play. The APK size is 33.39 MB. The latest APK version available is 1.0.4. The last update was on November 11, 2019.
Technical Requirements
Virtual Cities requires Android 4.1+ or higher. The app has a content rating of Everyone. The APK has been available on Google Play since September 2019.
App Performance Report
Get a detailed PDF report for Virtual Cities with download trends, rating history, and key performance statistics — useful for competitive research or tracking your own app. Learn more
Get PDF Report — $29Developer information for Serious Games Interactive
Frequently asked questions about Virtual Cities
Is Virtual Cities free?
Yes. Virtual Cities is free on Google Play.
Is Virtual Cities still available?
Yes. Virtual Cities is on Google Play, and the last update we saw was on November 11, 2019.
Does Virtual Cities contain ads?
No. Google Play does not list Virtual Cities as containing ads.
What Android version does Virtual Cities require?
Virtual Cities runs on Android 4.1 and higher.
How large is Virtual Cities?
Virtual Cities is 33.39 MB.
Is Virtual Cities suitable for children?
Google Play rates the content of Virtual Cities as suitable for everyone.
How many times has Virtual Cities been installed?
Google Play lists 100+ installs for Virtual Cities.
Who made Virtual Cities?
Virtual Cities was developed by Serious Games Interactive. It is listed in the educational category on Google Play.
What are the best alternatives to Virtual Cities?
People looking at Virtual Cities also look at these educational apps: Illuvium: Zero, Designer City: Medieval Empire, Ape City, Upland Real-World City-Builder, Tiny Landlord: Idle City Sim.
Store listing
By Serious Games Interactive, from Google Play“Virtual Cities is a game about circular economy played by a group of 3-5 players”
Description by Serious Games Interactive Written by the developer, not by AppBrain. Click to read.
Each player has a city that spends and generates resources both natural and man-made, in a linear fashion. The goal is to combine different strategies and technology to make their city more circular, and contribute the most to the global circularity, without knowing exactly what will happen, making choices on the go.
Virtual Cities aims to educate players on circular economy (CE) principles in cities, and to understand how CE principles can be used as strategies to increase circularity, but also show the barriers and complexity of carrying out these strategies.
Recent changes:
Minor changes for ending screen